Author: James T. Walker
Date: 20:11:53 03/04/99
Go up one level in this thread
On March 04, 1999 at 22:55:30, Robert Hyatt wrote:
>On March 04, 1999 at 18:00:12, James T. Walker wrote:
>
>>Hello,
>>Is it possible to determine if Crafty exceeded the time limit by looking at the
>>log files??
>>Jim Walker
>
>
>are you talking about a game played with winboard/xboard? If so, yes... look
>for the time xxx command which tells how much time crafty has left. If you
>see 001, that means it was 'out of time'. For the opponent, look at the
>'otim xxx' and check for the same value.
>
>Crafty should _never_ flag a game. The only time I flag games on ICC is when I
>break something that causes it to crash in the middle of a game. One fun test
>is to use xboard in -mm mode, and set the tc to 1, and mps to 999, which says
>999 moves in one minute... and watch the game blur by. If it flags in that
>game, you have a technical problem...
Hello Dr. Hyatt,
I'm using Remi Coulum's auto232 to play crafty vs. programs in the Fritz GUI.
Crafty is "Wcrafty16.5" and is running in a DOS window. The log files look
strange to me and I cannot tell if Crafty is out of time or not. The "time"
printouts do not make sense to me. I see no time 001. What I see is like:
Black(121): Ka1
time used: 9.24
White(122): Qc4 [pondering]
time limit 1.22 (7.32)
depth time score variation (12)
White(122): b3e3
time used: 1.51
time limit 1.22 (7.32)
Black(123): Ka1
time used: 1.60
<snip>
White(124): Qc4 [pondering]
Internal deepening failure, ply=19, val=0
Black(124): Ka2
Black(125): Kb2
White(126): a4b5
Black(126): Ka1
Black(127): Kb2
Black(128): Kb1
Black(129): Ka1
Black(130): Kb2
Black(131): Kb1
Black(132): Kb2
Internal deepening failure, ply=9, val=0
White(133): e4e5
Black(133): Kb1
White(134): e5b8
Internal deepening failure, ply=7, val=0
Internal deepening failure, ply=7, val=0
Internal deepening failure, ply=7, val=0
Internal deepening failure, ply=7, val=0
Black(134): Ka1
Internal deepening failure, ply=5, val=0
Internal deepening failure, ply=5, val=0
What does the "time limit 1.22 (7.32)" mean ? The 7.32 can't mean time
remaining because the next move does not compute properly using the time used
value.
Jim Walker
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