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Subject: Re: WIN is WIN (NT)

Author: Jonas Cohonas

Date: 09:02:01 09/26/05

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>On September 26, 2005 at 11:00:56, Jonas Cohonas wrote:
>
>>Let me guess, these "wins" were on time?

But it says _very_ little about strength and has no value in terms of usability.
And the most pathetic thing about these games is that server lag is probably the
most likely reason as to why these engines lose on time!

If i play a 1200 rated player over 100 games i would probably win them all, but
what's fun and fair about that? oh yeah that's right "a win is a win" so i
should be proud...

Regards
Jonas




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