Author: José de Jesús García Ruvalcaba
Date: 16:01:49 03/05/99
Go up one level in this thread
On March 05, 1999 at 18:56:05, James T. Walker wrote: >On March 05, 1999 at 15:31:02, Robert Hyatt wrote: > >>On March 04, 1999 at 22:58:30, James T. Walker wrote: >> >>>On March 04, 1999 at 21:15:35, Jeremiah Penery wrote: >>> >>>>On March 04, 1999 at 18:00:12, James T. Walker wrote: >>>> >>>>>Hello, >>>>>Is it possible to determine if Crafty exceeded the time limit by looking at the >>>>>log files?? >>>>>Jim Walker >>>> >>>>If Crafty is losing on time there must be something wrong with the >>>>interface/adapter it's using. For example, Crafty once played 257 moves in a 1 >>>>minute game before _I_ finally ran out of time (I was just shuffling pieces back >>>>and forth :). There are certain settings that could cause it to lose on time, >>>>but I can't imagine it doing so except in very fast games. >>>> >>>>Jeremiah >>> >>>Hello Jeremiah, >>>Well I'm certain it is losing on time. I'm using version wcrafty16.5. I've >>>noticed it stops printing the board after each move around move 68-70. Later it >>>stops printing the PV's and just prints the move. I don't know is this is done >>>to conserve time or what. It also starts giving iterative deepening errors in >>>the log near the end also. I suspect all of this is a bug. I'm going back to >>>version 16.2 and see if it does the same thing. >>>Jim Walker >> >> >>The program does 'throttle' log output when low on time, for efficiency >>reasons (particularly 1 0 games on ICC). Ie it doesn't display the board, >>nor log any analysis once the target time is under a second per move... But >>it can play 100 move games in a single second, so it can handle that with no >>problem... > >Yes, this all makes sense to me now. I wrote this before I had your info >regarding crafty and time control. But I did go back to Crafty 16.2 and found >that it misplayed a endgame using <EGTB> so I just scrapped all the 16.2 games >and also the 16.4 games and I'm starting over with my test. I've never seen >such strange results as I'm getting now. Sometimes when I start a series of >games Crafty seems to give Junior and Fritz fits. Then the next day I start >anoter series and Crafty gets blown away. It's like it has two different >personalities. All I can do is combine all the results and see what happens. >Jim Walker If you are using compressed tablebases (*.emd files) then you need crafty 16.5, as previous versions only understand uncompressed ones.
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