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Subject: Re: Crafty log files

Author: José de Jesús García Ruvalcaba

Date: 16:01:49 03/05/99

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On March 05, 1999 at 18:56:05, James T. Walker wrote:

>On March 05, 1999 at 15:31:02, Robert Hyatt wrote:
>
>>On March 04, 1999 at 22:58:30, James T. Walker wrote:
>>
>>>On March 04, 1999 at 21:15:35, Jeremiah Penery wrote:
>>>
>>>>On March 04, 1999 at 18:00:12, James T. Walker wrote:
>>>>
>>>>>Hello,
>>>>>Is it possible to determine if Crafty exceeded the time limit by looking at the
>>>>>log files??
>>>>>Jim Walker
>>>>
>>>>If Crafty is losing on time there must be something wrong with the
>>>>interface/adapter it's using.  For example, Crafty once played 257 moves in a 1
>>>>minute game before _I_ finally ran out of time (I was just shuffling pieces back
>>>>and forth :).  There are certain settings that could cause it to lose on time,
>>>>but I can't imagine it doing so except in very fast games.
>>>>
>>>>Jeremiah
>>>
>>>Hello Jeremiah,
>>>Well I'm certain it is losing on time.  I'm using version wcrafty16.5.  I've
>>>noticed it stops printing the board after each move around move 68-70.  Later it
>>>stops printing the PV's and just prints the move.  I don't know is this is done
>>>to conserve time or what.  It also starts giving iterative deepening errors in
>>>the log near the end also.  I suspect all of this is a bug.  I'm going back to
>>>version 16.2 and see if it does the same thing.
>>>Jim Walker
>>
>>
>>The program does 'throttle' log output when low on time, for efficiency
>>reasons (particularly 1 0 games on ICC).  Ie it doesn't display the board,
>>nor log any analysis once the target time is under a second per move...  But
>>it can play 100 move games in a single second, so it can handle that with no
>>problem...
>
>Yes,  this all makes sense to me now.  I wrote this before I had your info
>regarding crafty and time control.  But I did go back to Crafty 16.2 and found
>that it misplayed a endgame using <EGTB> so I just scrapped all the 16.2 games
>and also the 16.4 games and I'm starting over with my test.  I've never seen
>such strange results as I'm getting now.  Sometimes when I start a series of
>games Crafty seems to give Junior and Fritz fits.  Then the next day I start
>anoter series and Crafty gets blown away.  It's like it has two different
>personalities.  All I can do is combine all the results and see what happens.
>Jim Walker

If you are using compressed tablebases (*.emd files) then you need crafty 16.5,
as previous versions only understand uncompressed ones.



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