Author: James T. Walker
Date: 17:59:56 03/05/99
Go up one level in this thread
On March 05, 1999 at 19:01:49, José de Jesús García Ruvalcaba wrote: >On March 05, 1999 at 18:56:05, James T. Walker wrote: > >>On March 05, 1999 at 15:31:02, Robert Hyatt wrote: >> >>>On March 04, 1999 at 22:58:30, James T. Walker wrote: >>> >>>>On March 04, 1999 at 21:15:35, Jeremiah Penery wrote: >>>> >>>>>On March 04, 1999 at 18:00:12, James T. Walker wrote: >>>>> >>>>>>Hello, >>>>>>Is it possible to determine if Crafty exceeded the time limit by looking at the >>>>>>log files?? >>>>>>Jim Walker >>>>> >>>>>If Crafty is losing on time there must be something wrong with the >>>>>interface/adapter it's using. For example, Crafty once played 257 moves in a 1 >>>>>minute game before _I_ finally ran out of time (I was just shuffling pieces back >>>>>and forth :). There are certain settings that could cause it to lose on time, >>>>>but I can't imagine it doing so except in very fast games. >>>>> >>>>>Jeremiah >>>> >>>>Hello Jeremiah, >>>>Well I'm certain it is losing on time. I'm using version wcrafty16.5. I've >>>>noticed it stops printing the board after each move around move 68-70. Later it >>>>stops printing the PV's and just prints the move. I don't know is this is done >>>>to conserve time or what. It also starts giving iterative deepening errors in >>>>the log near the end also. I suspect all of this is a bug. I'm going back to >>>>version 16.2 and see if it does the same thing. >>>>Jim Walker >>> >>> >>>The program does 'throttle' log output when low on time, for efficiency >>>reasons (particularly 1 0 games on ICC). Ie it doesn't display the board, >>>nor log any analysis once the target time is under a second per move... But >>>it can play 100 move games in a single second, so it can handle that with no >>>problem... >> >>Yes, this all makes sense to me now. I wrote this before I had your info >>regarding crafty and time control. But I did go back to Crafty 16.2 and found >>that it misplayed a endgame using <EGTB> so I just scrapped all the 16.2 games >>and also the 16.4 games and I'm starting over with my test. I've never seen >>such strange results as I'm getting now. Sometimes when I start a series of >>games Crafty seems to give Junior and Fritz fits. Then the next day I start >>anoter series and Crafty gets blown away. It's like it has two different >>personalities. All I can do is combine all the results and see what happens. >>Jim Walker > >If you are using compressed tablebases (*.emd files) then you need crafty 16.5, >as previous versions only understand uncompressed ones. No, I'm not using the compressed TB's. I'm considering going to them now but hate to download all the TB's again. I can't get the 5 man TB's because AOL keeps cutting me off. Jim Walker
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