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Subject: Re: Crafty log files

Author: James Robertson

Date: 19:17:52 03/05/99

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On March 05, 1999 at 20:59:56, James T. Walker wrote:

>On March 05, 1999 at 19:01:49, José de Jesús García Ruvalcaba wrote:
>
>>On March 05, 1999 at 18:56:05, James T. Walker wrote:
>>
>>>On March 05, 1999 at 15:31:02, Robert Hyatt wrote:
>>>
>>>>On March 04, 1999 at 22:58:30, James T. Walker wrote:
>>>>
>>>>>On March 04, 1999 at 21:15:35, Jeremiah Penery wrote:
>>>>>
>>>>>>On March 04, 1999 at 18:00:12, James T. Walker wrote:
>>>>>>
>>>>>>>Hello,
>>>>>>>Is it possible to determine if Crafty exceeded the time limit by looking at the
>>>>>>>log files??
>>>>>>>Jim Walker
>>>>>>
>>>>>>If Crafty is losing on time there must be something wrong with the
>>>>>>interface/adapter it's using.  For example, Crafty once played 257 moves in a 1
>>>>>>minute game before _I_ finally ran out of time (I was just shuffling pieces back
>>>>>>and forth :).  There are certain settings that could cause it to lose on time,
>>>>>>but I can't imagine it doing so except in very fast games.
>>>>>>
>>>>>>Jeremiah
>>>>>
>>>>>Hello Jeremiah,
>>>>>Well I'm certain it is losing on time.  I'm using version wcrafty16.5.  I've
>>>>>noticed it stops printing the board after each move around move 68-70.  Later it
>>>>>stops printing the PV's and just prints the move.  I don't know is this is done
>>>>>to conserve time or what.  It also starts giving iterative deepening errors in
>>>>>the log near the end also.  I suspect all of this is a bug.  I'm going back to
>>>>>version 16.2 and see if it does the same thing.
>>>>>Jim Walker
>>>>
>>>>
>>>>The program does 'throttle' log output when low on time, for efficiency
>>>>reasons (particularly 1 0 games on ICC).  Ie it doesn't display the board,
>>>>nor log any analysis once the target time is under a second per move...  But
>>>>it can play 100 move games in a single second, so it can handle that with no
>>>>problem...
>>>
>>>Yes,  this all makes sense to me now.  I wrote this before I had your info
>>>regarding crafty and time control.  But I did go back to Crafty 16.2 and found
>>>that it misplayed a endgame using <EGTB> so I just scrapped all the 16.2 games
>>>and also the 16.4 games and I'm starting over with my test.  I've never seen
>>>such strange results as I'm getting now.  Sometimes when I start a series of
>>>games Crafty seems to give Junior and Fritz fits.  Then the next day I start
>>>anoter series and Crafty gets blown away.  It's like it has two different
>>>personalities.  All I can do is combine all the results and see what happens.
>>>Jim Walker
>>
>>If you are using compressed tablebases (*.emd files) then you need crafty 16.5,
>>as previous versions only understand uncompressed ones.
>
>
>No, I'm not using the compressed TB's.  I'm considering going to them now but
>hate to download all the TB's again.  I can't get the 5 man TB's because AOL
>keeps cutting me off.
>Jim Walker

AOL really stinks; consider changing to MSN. It is fast, and has been wonderful
compared to AOL.

James



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