Author: James Robertson
Date: 19:17:52 03/05/99
Go up one level in this thread
On March 05, 1999 at 20:59:56, James T. Walker wrote: >On March 05, 1999 at 19:01:49, José de Jesús García Ruvalcaba wrote: > >>On March 05, 1999 at 18:56:05, James T. Walker wrote: >> >>>On March 05, 1999 at 15:31:02, Robert Hyatt wrote: >>> >>>>On March 04, 1999 at 22:58:30, James T. Walker wrote: >>>> >>>>>On March 04, 1999 at 21:15:35, Jeremiah Penery wrote: >>>>> >>>>>>On March 04, 1999 at 18:00:12, James T. Walker wrote: >>>>>> >>>>>>>Hello, >>>>>>>Is it possible to determine if Crafty exceeded the time limit by looking at the >>>>>>>log files?? >>>>>>>Jim Walker >>>>>> >>>>>>If Crafty is losing on time there must be something wrong with the >>>>>>interface/adapter it's using. For example, Crafty once played 257 moves in a 1 >>>>>>minute game before _I_ finally ran out of time (I was just shuffling pieces back >>>>>>and forth :). There are certain settings that could cause it to lose on time, >>>>>>but I can't imagine it doing so except in very fast games. >>>>>> >>>>>>Jeremiah >>>>> >>>>>Hello Jeremiah, >>>>>Well I'm certain it is losing on time. I'm using version wcrafty16.5. I've >>>>>noticed it stops printing the board after each move around move 68-70. Later it >>>>>stops printing the PV's and just prints the move. I don't know is this is done >>>>>to conserve time or what. It also starts giving iterative deepening errors in >>>>>the log near the end also. I suspect all of this is a bug. I'm going back to >>>>>version 16.2 and see if it does the same thing. >>>>>Jim Walker >>>> >>>> >>>>The program does 'throttle' log output when low on time, for efficiency >>>>reasons (particularly 1 0 games on ICC). Ie it doesn't display the board, >>>>nor log any analysis once the target time is under a second per move... But >>>>it can play 100 move games in a single second, so it can handle that with no >>>>problem... >>> >>>Yes, this all makes sense to me now. I wrote this before I had your info >>>regarding crafty and time control. But I did go back to Crafty 16.2 and found >>>that it misplayed a endgame using <EGTB> so I just scrapped all the 16.2 games >>>and also the 16.4 games and I'm starting over with my test. I've never seen >>>such strange results as I'm getting now. Sometimes when I start a series of >>>games Crafty seems to give Junior and Fritz fits. Then the next day I start >>>anoter series and Crafty gets blown away. It's like it has two different >>>personalities. All I can do is combine all the results and see what happens. >>>Jim Walker >> >>If you are using compressed tablebases (*.emd files) then you need crafty 16.5, >>as previous versions only understand uncompressed ones. > > >No, I'm not using the compressed TB's. I'm considering going to them now but >hate to download all the TB's again. I can't get the 5 man TB's because AOL >keeps cutting me off. >Jim Walker AOL really stinks; consider changing to MSN. It is fast, and has been wonderful compared to AOL. James
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