Author: Eugene Nalimov
Date: 20:31:59 03/05/99
Go up one level in this thread
On March 05, 1999 at 22:17:52, James Robertson wrote:
>On March 05, 1999 at 20:59:56, James T. Walker wrote:
>
>>On March 05, 1999 at 19:01:49, José de Jesús García Ruvalcaba wrote:
>>
>>>On March 05, 1999 at 18:56:05, James T. Walker wrote:
>>>
>>>>On March 05, 1999 at 15:31:02, Robert Hyatt wrote:
>>>>
>>>>>On March 04, 1999 at 22:58:30, James T. Walker wrote:
>>>>>
>>>>>>On March 04, 1999 at 21:15:35, Jeremiah Penery wrote:
>>>>>>
>>>>>>>On March 04, 1999 at 18:00:12, James T. Walker wrote:
>>>>>>>
>>>>>>>>Hello,
>>>>>>>>Is it possible to determine if Crafty exceeded the time limit by looking at the
>>>>>>>>log files??
>>>>>>>>Jim Walker
>>>>>>>
>>>>>>>If Crafty is losing on time there must be something wrong with the
>>>>>>>interface/adapter it's using. For example, Crafty once played 257 moves in a 1
>>>>>>>minute game before _I_ finally ran out of time (I was just shuffling pieces back
>>>>>>>and forth :). There are certain settings that could cause it to lose on time,
>>>>>>>but I can't imagine it doing so except in very fast games.
>>>>>>>
>>>>>>>Jeremiah
>>>>>>
>>>>>>Hello Jeremiah,
>>>>>>Well I'm certain it is losing on time. I'm using version wcrafty16.5. I've
>>>>>>noticed it stops printing the board after each move around move 68-70. Later it
>>>>>>stops printing the PV's and just prints the move. I don't know is this is done
>>>>>>to conserve time or what. It also starts giving iterative deepening errors in
>>>>>>the log near the end also. I suspect all of this is a bug. I'm going back to
>>>>>>version 16.2 and see if it does the same thing.
>>>>>>Jim Walker
>>>>>
>>>>>
>>>>>The program does 'throttle' log output when low on time, for efficiency
>>>>>reasons (particularly 1 0 games on ICC). Ie it doesn't display the board,
>>>>>nor log any analysis once the target time is under a second per move... But
>>>>>it can play 100 move games in a single second, so it can handle that with no
>>>>>problem...
>>>>
>>>>Yes, this all makes sense to me now. I wrote this before I had your info
>>>>regarding crafty and time control. But I did go back to Crafty 16.2 and found
>>>>that it misplayed a endgame using <EGTB> so I just scrapped all the 16.2 games
>>>>and also the 16.4 games and I'm starting over with my test. I've never seen
>>>>such strange results as I'm getting now. Sometimes when I start a series of
>>>>games Crafty seems to give Junior and Fritz fits. Then the next day I start
>>>>anoter series and Crafty gets blown away. It's like it has two different
>>>>personalities. All I can do is combine all the results and see what happens.
>>>>Jim Walker
>>>
>>>If you are using compressed tablebases (*.emd files) then you need crafty 16.5,
>>>as previous versions only understand uncompressed ones.
>>
>>
>>No, I'm not using the compressed TB's. I'm considering going to them now but
>>hate to download all the TB's again. I can't get the 5 man TB's because AOL
>>keeps cutting me off.
>>Jim Walker
if 'again' means that you already have uncompressed ones, you
can just download compressor and compress yourself. Download
TBEXE.ZIP from Bob's site, get DATACOMP.EXE from it, and run
DATACOMP e:8192 file
for each TB you have (you can write batch file for that).
Eugene
>AOL really stinks; consider changing to MSN. It is fast, and has been wonderful
>compared to AOL.
>
>James
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