Author: Kurt Utzinger
Date: 09:05:07 09/30/05
Go up one level in this thread
On September 30, 2005 at 12:01:24, Chris Conkie wrote:
>> So explain me why all these engines -from the programmers who started with the
>>rules- try to evaluate this position:
>
>It is not about retro analysis. Whether you can reach a position or not is not
>what we are showing here.
>
>We are showing what should be fundamentally implemented here.
>
>You cannot have more than 32 pieces in a game of classic chess, nor can you have
>(or should you want to have) more that two kings on the board.
>
>You cannot guard against unreachable positions but you can (and should) cater
>for the fundamental rules of chess.
>
>Chris
Hi Chris
This all is true but it's also a fact
that your examples have not practical
relevance and therefore I don't bother.
Kurt
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