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Subject: Re: Fritz 9 And The Rules Of Chess (or some people just don't listen....

Author: Uri Blass

Date: 14:56:39 09/30/05

Go up one level in this thread


On September 30, 2005 at 16:47:01, Chris Conkie wrote:

>On September 30, 2005 at 16:20:25, James T. Walker wrote:
>
>>First of all I think this whole thread is silly.  Here are some things to
>>consider anyway.
>
>Not really, but please continue anyway......
>
>>1. I see nothing wrong with an engine trying to analyze an illegal position.  It
>>has nothing to do with chess but the fact that it tries should be OK.  (Why not)
>>
>
>It depends wether you think of a chess engine as being a seperate entity or not.
>If it is not, it is a plugin not a chess engine.
>
>>2.  Why do you try to blame the Fritz 9 engine when it may be something
>>overlooked in the Chessbase 8 program which just now shows up when using Fritz
>>9?  Can you prove it's the Fritz 9 engine at fault if it works OK in the GUI
>>it's designed for?
>
>Yes we can prove this and have done so many times over.
>
>>3. You get what you deserve when buying from Chessbase anyway.
>
>True.
>
>>All of their programs are known to be buggy.
>
>Also very true.
>
>>Past experience has taught me that they don't care anyway.
>
>You are spot on.
>
>>That's why I stopped sending them bug reports.
>
>That is why the title of the original post is what it is.
>
>>4. So where's the beef?  :)
>
>The specific beef about Fritz 9 is that if Fritz 9 is a chess engine, it should
>behave like one. It should know the fundamental rules for a start. It's not too
>much to ask.

I do not think that it is important for more than 99% of the customers.

>
>Besides that we use the positions to detect unsavoury theft of others work.
>
>The last thing that someone who copies an engine and passes it off as their own
>thinks about, is the board initialisation code.
>
>If an engine misunderstands the rules in exactly the same way as another engine,
>it is a very helpful pointer towards said engines origin, as thins is what is
>normally programmed in first i.e. how the pieces move and what they cannot do.
>
>For example.....should an engine calculate on a position when the position is
>already in check and it is the side to move? Should an engine consider taking a
>king? Should an engine take a king and then continue to play on as though
>nothing happened?

I see no problem to buy an engine that does all of these things if it plays well
and I guess that the same is for most of the customers.

Uri



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