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Subject: Re: Mace In One........

Author: Dann Corbit

Date: 12:35:26 10/04/05

Go up one level in this thread


On October 03, 2005 at 16:47:03, Chris Conkie wrote:

>On October 03, 2005 at 16:37:36, John Merlino wrote:
>
>>On October 03, 2005 at 15:00:39, Chris Conkie wrote:
>>
>>Do you honestly think that a programmer will spend time trying to fix the kinds
>>of bugs that you are reporting, that come from situations that are either 100%
>>unlikely to happen in a real game or are illegal, rather than fix/improve his
>>engine's ability to simply "play chess"?
>>
>>Your comment "These kinds of position are extremely useful" seems to only be
>>true for you.
>>
>>jm
>>
>>p.s. If an engine writer has actually bothered to fix any of these kinds of
>>issues that Chris has reported, please feel free to reply. I would, once again,
>>be intrigued....
>
>Would an engine programmer be bothered to fix this John?
>
>[d] K2Q1Q2/1PQpppQ1/1NRpkp2/2QpppQ1/3Q1Q2/8/8/8 w - - 0 1

It is impossible for this position to occur in a real game (that pawn formation
cannot be formed by any sequence of legal moves).

So there is no value to fixing it for a chess playing engine.

However, puzzle writers sometimes free themselves from the fetters of legality
with the chess moves.  For this audience, there may be some interest in making a
correction.

Since the position literally cannot possibly occur in a legal chess game, why
should the programmer spend time and energy bothering to fix it, if best
possible chess play is the goal of his efforts?

IMO-YMMV.



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