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Subject: Re: UCI protocol question

Author: Lance Perkins

Date: 10:18:19 10/05/05

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On October 05, 2005 at 04:38:05, Joachim Rang wrote:

>On October 04, 2005 at 20:02:37, Jon Dart wrote:
>
>>On October 04, 2005 at 19:23:49, Joachim Rang wrote:
>>
>>
>>>what has this to do with book-learning?
>>
>>I have two kinds of book learning. One is opening
>>learning based on scores during the game. Then there
>>is a separate learning pass based on game result.
>>They are independent. The first strategy avoids
>>lines that give a bad score soon out of book. But
>>sometimes these are not actually bad openings. The
>>second strategy avoids lines that lead to lost games.
>>
>>--Jon
>
>I don't get it. If your score is say -10 and the opponent looses on time you
>decide that was a good opening? If the game is over just take the last eval and
>decide whether it is a loss, draw or win. Then you make your book-learning. I
>may even suggest margins: score >300 = win; 300 > score < -300 = draw; score <
>-300 = loss.
>
>Joachim

The point is: guessing the result of a game is not a substitute for the real
result.

The loss due to time is just an example.

How about a resignation by a human oponent, or an agreed draw between the human
oponent and the engine operator, etc, etc.

Here is one example: One side is up by a Queen, but the position is locked, such
that no side can make progress, so both the human player and the operator agree
to a draw.

In your solution, you want the engine to record this as a win for the side that
is up by a Queen. A flawed solution, obviously.



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