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Subject: Re: UCI protocol question

Author: Dieter Buerssner

Date: 10:47:56 10/05/05

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In general, it is not possible to reliably detect a new game. It is of course
rather easy for "normal" games, but also think of (multiple) take backs.
Analysis "driven" by the GUI can be another issue (althoough this is handled
better by ucianalysemode, now). An engine also might want to keep its own
"database" of played games. ucinewgame at least gives the engine a convinient
point to possibly do some more elaborate post game processing. It could be many
things: maintaining the private database, doing some learning, freeing some
resources, i.e. from dynamically loaded/memory mapped TBs, reinitializing some
tables (which can be helpful for debugging), ...

Regards,
Dieter



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