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Subject: Re: Chess GUI design

Author: Daniel Clausen

Date: 11:41:55 10/07/05

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Hi Tord

On October 07, 2005 at 05:47:25, Tord Romstad wrote:

>My GUI is currently in bad need of a major overhaul.  Because I lack
>even the most basic knowledge in GUI design, I would appreciate
>some input on the following questions:
>
>Some GUIs (e.g. Shredder 9 for Macintosh) use multiple windows
>for the same game.  There is a board window, a move list window,
>an analysis window, and so on.  Other GUIs (e.g. Sigma Chess and
>my own Scatha) put everything in a single window, usually with the
>board on the left side, the move list on the right side, and the
>analysis output at the bottom.

I assume most Windows users will prefer the single window approach (MDI -
multiple document interface) because this approach is quite common there. (the
MFC framework supports it strongly)

Personally I prefer multiple windows, but to a reasonable extend. (I don't want
a separate window for the clocks. I want them either in the board window or the
movelist window)

The program 'Vektor3' is an example of a IMHO great chess GUI. (see
http://www.schubert-it.com/vektor3/ for screenshots) Three windows, each having
a very clear focus on a certain aspect of the game. (I especially love the
"Show/Hide Evaluation Board" - just perfect :)

Sargon



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