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Subject: Re: Anyone disagree with this?

Author: chandler yergin

Date: 01:39:01 10/11/05

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On October 11, 2005 at 04:08:58, Bruce Moreland wrote:

>On October 10, 2005 at 23:37:41, chandler yergin wrote:
>
>>http://chess.verhelst.org/1997/03/10/search/
>>
>>"Tree search is one of the central algorithms of any game playing program. The
>>term is based on looking at all possible game positions as a tree, with the
>>legal game moves forming the branches of this tree. The leaves of the tree are
>>all final positions, where the outcome of the game is known. The problem for
>>most interesting games is that the size of this tree is tremendously huge,
>>something like W^D, where W is the average number of moves per position and D is
>>the depth of the tree, Searching the whole tree is impossible, mainly due to
>>lack of time, even on the fastest computers. All practical search algorithms are
>>approximations of doing such a full tree search."
>
>It's true for chess.  Some aspects are not true for tic-tac-toe, and some others
>are not true for other games that aren't like chess.
>
>I don't know where you are going with this.  It's possible to make a lot of
>assertions about chess programs that people will agree with unless they don't
>understand the assertion.  That the chess tree is too big to search to its
>limits with any sane hardware is obvious.  Someone might mention quantum
>computers here, but that doesn't fall into the category of sane.
>
>bruce

 Thanks Bruce for your response...
Where am I going? I'm trying to get a consensus of opinion before I embarrass
myself..  But on the other hand I'm used to that.
No, this is strictly about chess.. not Tic tac toe or other games.
I expected a negative response from Uri, and he has Posted that Programs do not
evaluate every move in a position.
Well, you know that is not true.
Rather than have a long thread and dialog with him, I was hoping that other
Programmers would agree about the Tree ..search function analysis mode etc.
I think that is a given, so we'll start from here.
It should be obvious that he who runs the fastest wins the race.
The Program/Engine that searches  the deepest & faster in the alloted time,
finds the 'best' moves.
Would you agree?
If so.. please Post, and I'll continue
Thanks,
Chan



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