Author: Andreas Guettinger
Date: 03:26:06 10/11/05
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On October 11, 2005 at 04:08:36, Andreas Guettinger wrote: >On October 11, 2005 at 02:50:11, Uri Blass wrote: > >>On October 11, 2005 at 02:01:36, Majd Al-Ansari wrote: >> >>>I have read somewhere that the actual compiled code for Fruit 2.2 is only around >>>80K but that the shipping version is over 500K due to security code to protect >>>the software. I was wondering if any of the many programmers here can tell me >>>if there is any weakening of the engine because of that? Thanks. >> >>Of course not otherwise it is cheating the customers. >>It is clearly written that it is the same strength like Fruit WCCC >> >>Uri > >For the information Fruit_21_static for linux was 617kb while the self compiled >fruit21 was 100kb. >So the file size of fruit22 in my opinion is _not_ due to the security code but >from static linking to run on many different systems. > >What's intersting is that the kn/s on my Athlon64 3400 is quite different >between Fruit2.1 and Fruit2.2. >Fruit 2.1 around 900 kn/s in middlegame >Fruit 2.2 around 550 kn/s in middlegame. > >Maybe more knowledge or badly optimized compile? > >regards >Andy I should have added that I speak about the _LINUX_ version. :( regards Andy
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