Author: Joachim Rang
Date: 03:52:17 10/11/05
Go up one level in this thread
On October 11, 2005 at 06:26:06, Andreas Guettinger wrote: >On October 11, 2005 at 04:08:36, Andreas Guettinger wrote: > >>On October 11, 2005 at 02:50:11, Uri Blass wrote: >> >>>On October 11, 2005 at 02:01:36, Majd Al-Ansari wrote: >>> >>>>I have read somewhere that the actual compiled code for Fruit 2.2 is only around >>>>80K but that the shipping version is over 500K due to security code to protect >>>>the software. I was wondering if any of the many programmers here can tell me >>>>if there is any weakening of the engine because of that? Thanks. >>> >>>Of course not otherwise it is cheating the customers. >>>It is clearly written that it is the same strength like Fruit WCCC >>> >>>Uri >> >>For the information Fruit_21_static for linux was 617kb while the self compiled >>fruit21 was 100kb. >>So the file size of fruit22 in my opinion is _not_ due to the security code but >>from static linking to run on many different systems. >> >>What's intersting is that the kn/s on my Athlon64 3400 is quite different >>between Fruit2.1 and Fruit2.2. >>Fruit 2.1 around 900 kn/s in middlegame >>Fruit 2.2 around 550 kn/s in middlegame. >> >>Maybe more knowledge or badly optimized compile? >> >>regards >>Andy > >I should have added that I speak about the _LINUX_ version. :( > >regards >Andy that is due to the compiler. Hopefully we can compile the linuxversion with the Intel-Compiler for the next scheduled update. Joachim
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