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Subject: Re: Is Fruit 2.2 weakened by additional security code?

Author: Joachim Rang

Date: 03:52:17 10/11/05

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On October 11, 2005 at 06:26:06, Andreas Guettinger wrote:

>On October 11, 2005 at 04:08:36, Andreas Guettinger wrote:
>
>>On October 11, 2005 at 02:50:11, Uri Blass wrote:
>>
>>>On October 11, 2005 at 02:01:36, Majd Al-Ansari wrote:
>>>
>>>>I have read somewhere that the actual compiled code for Fruit 2.2 is only around
>>>>80K but that the shipping version is over 500K due to security code to protect
>>>>the software.  I was wondering if any of the many programmers here can tell me
>>>>if there is any weakening of the engine because of that?  Thanks.
>>>
>>>Of course not otherwise it is cheating the customers.
>>>It is clearly written that it is the same strength like Fruit WCCC
>>>
>>>Uri
>>
>>For the information Fruit_21_static for linux was 617kb while the self compiled
>>fruit21 was 100kb.
>>So the file size of fruit22 in my opinion is _not_ due to the security code but
>>from static linking to run on many different systems.
>>
>>What's intersting is that the kn/s on my Athlon64 3400 is quite different
>>between Fruit2.1 and Fruit2.2.
>>Fruit 2.1 around 900 kn/s in middlegame
>>Fruit 2.2 around 550 kn/s in middlegame.
>>
>>Maybe more knowledge or badly optimized compile?
>>
>>regards
>>Andy
>
>I should have added that I speak about the _LINUX_ version. :(
>
>regards
>Andy

that is due to the compiler. Hopefully we can compile the linuxversion with the
Intel-Compiler for the next scheduled update.

Joachim



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