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Subject: Re: Thank you all for your responses...

Author: chandler yergin

Date: 17:16:38 10/11/05

Go up one level in this thread


On October 11, 2005 at 20:07:20, Dann Corbit wrote:

>On October 11, 2005 at 20:02:19, chandler yergin wrote:
>
>>On October 11, 2005 at 19:43:16, Dann Corbit wrote:
>>
>>>On October 11, 2005 at 17:46:02, chandler yergin wrote:
>>>
>>>>I apologize if I have offended anyone.
>>>>A case of "Apples & Oranges" again..
>>>>Misunderstandings..
>>>>Stephen, and a few others here, know I seldom voice "Opinions";
>>>>I Post facts..
>>>>That way... if someone differs from the Post, they should attack the Fact,
>>>>not the Poster.
>>>>It doesn't always work that way...
>>>>Everything I have Posted about Computer Chess Programs..I gave the Link
>>>>Everything else I have Posted about Engines, Analysis Modules, is directly
>>>>from the Chessbase Manual. It therefore refers to the Top Commercial
>>>>Programs only.. Fritz, & Shredder
>>>>Many of you that Program your own Engines 'tweak' them as you desire,
>>>>and have a lot of fun.
>>>>Players mostly use the Top Commercial Programs to assist in their play
>>>>and improve their expertise.
>>>>Thanks to a recent Post by Dan H. some of the confusion has been cleared up.
>>>>Chessbase does use Mini/Max and so does indeed search every legal move
>>>>for every position.
>>>
>>>There is absolutely, postively no way on God's green earth that ChessBase is
>>>using mini/max to search anything.
>>
>>Why do you say that? Fritz gets to over 15 ply almost instantly.
>
>Then either they are computing with Tachyons or they are not using mini/max.
>
>>>We would see a branching factor of around 20 and a 15 ply search would take
>>>years to finish.
>>
>>Please let's settle this. Give me a FEN for any Position
>>OK?
>
>[D]rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq -
>
>Here are the correct node counts by ply:
>Depth Perft value Database Verified?
>1 20   Verified OK!
>2 400   Verified OK!
>3 8902   Verified OK!
>4 197281   Verified OK!
>5 4865609   Verified OK!
>6 119060324   Verified OK!
>7 3195901860   Verified OK!
>8 84998978956   Verified OK!
>9 2439530234167 download (Access) Verified OK!
>10 69352859712417 download (Access) Verified OK!
>11 2097651003696806 download (Access) Not verified

Well here's a real position, one Vincent's hard ones.
2R5/8/8/8/7p/1k2q3/6P1/5Q1K b - - 0 1
New game,
[D]2R5/8/8/8/7p/1k2q3/6P1/5Q1K b - - 0 1

Analysis by Fritz 5.32:

1...h3--
  +-  (6.22)   Depth: 1/2   00:00:00
1...Qg3!
  +-  (5.69)   Depth: 1/7   00:00:00
1...Qg3!
  +-  (5.69)   Depth: 1/7   00:00:00
1...Qg3--
  +-  (6.12)   Depth: 2/7   00:00:00
1...Qg3 2.Qb1+ Ka4 3.Ra8#
  +-  (#2)   Depth: 2/7   00:00:00
1...Kb2!
  +-  (15.75)   Depth: 2/8   00:00:00
1...Kb2 2.Qf6+ Ka2 3.Qxh4
  +-  (6.12)   Depth: 2/9   00:00:00  1kN
1...Ka2!
  +-  (6.09)   Depth: 2/9   00:00:00  1kN
1...Qe4!
  +-  (6.06)   Depth: 2/9   00:00:00  2kN
1...Qe4--
  +-  (6.37)   Depth: 3/9   00:00:00  3kN
1...Qe4 2.Rb8+ Kc3
  +-  (6.44)   Depth: 3/11   00:00:00  4kN
1...Ka2!
  +-  (6.41)   Depth: 3/11   00:00:00  8kN
1...Kb2!
  +-  (6.37)   Depth: 3/11   00:00:00  10kN
1...Kb2 2.Qb5+ Qb3 3.Qe2+
  +-  (6.28)   Depth: 3/11   00:00:00  11kN
1...Kb2--
  +-  (6.66)   Depth: 4/13   00:00:00  15kN
1...Kb2
  +-  (6.66)   Depth: 4/13   00:00:00  18kN
1...Qe4!
  +-  (6.62)   Depth: 4/13   00:00:00  24kN
1...Qe4 2.Rb8+ Kc3 3.Qc1+
  +-  (6.44)   Depth: 4/13   00:00:00  24kN
1...Qe4--
  +-  (6.75)   Depth: 5/12   00:00:00  28kN
1...Qe4 2.Rb8+ Kc3 3.Qc1+ Kd4 4.Rb4+ Kd5 5.Qd2+ Ke5 6.Qg5+
  +-  (15.09)   Depth: 5/15   00:00:00  52kN
1...Kb2!
  +-  (15.06)   Depth: 5/15   00:00:00  61kN
1...Kb2 2.Rb8+ Kc3 3.Qa1+ Kd2 4.Qa2+ Kd1 5.Rb1+ Qc1 6.Qa4+
  +-  (10.56)   Depth: 5/15   00:00:00  70kN
1...Kb2 2.Rb8+ Kc2 3.Qb1+ Kd2 4.Qa2+
  +-  (10.56)   Depth: 6/17   00:00:00  151kN
1...Kb2--
  +-  (10.87)   Depth: 7/19   00:00:00  180kN
1...Kb2 2.Rb8+ Kc2 3.Qb1+ Kd2 4.Rd8+ Kc3 5.Rc8+ Kd4 6.Qd1+
  +-  (15.19)   Depth: 7/20   00:00:00  1003kN
1...Kb2--
  +-  (15.50)   Depth: 8/22   00:00:01  1735kN
1...Kb2 2.Qd1 Qe4 3.Qc1+ Kb3 4.Rb8+ Qb4 5.Qb1+ Kc3 6.Qxb4+
  +-  (15.91)   Depth: 8/22   00:00:02  4025kN
1...Kb2--
  +-  (16.22)   Depth: 9/21   00:00:02  5583kN
1...Kb2 2.Qb5+ Qb3 3.Qe5+ Kb1 4.Qe1+ Ka2 5.Qa5+ Qa3
  +-  (#7)   Depth: 9/24   00:00:03  9514kN
1...Qe4!
  +-  (#8)   Depth: 9/24   00:00:08  24514kN

(,  11.10.2005)


>
>>I will clip the analysis copy the game present Diagrams..You are denying
>>what Chessbase is all about.
>
>What is it that they are all about then?
>
>>>I suppose you could consider alpha/beta as a variant of mini/max (but that's
>>>like calling Andy Green's "Thrust SSC" a fast bicycle.)
>>>
>>>Any engine that uses pure mini/max is going to be unfathomably lame.
>>>Even engines using pure alpha/beta will get the stuffings stomped out of them by
>>>pruning engines.
>>>
>>>The ChessBase engines do not use mini/max or even pure alpha/beta.  Where ever
>>>you got your information from was wrong.  Even if it was from the ChessBase web
>>>site it is wrong.
>>
>>No  It's from Chessbase 7.0 Manual.
>
>I have chessbase.  I doubt if the writers were drunk at the time.  Can you give
>me the page number?
>
>> If Amir Ban, Frans Morsch, Mark Uniacke, Christophe Theron,
>>>and SMK all came to you personally, promised that they use nothing but mini/max
>>>on a written document and signed it with their own blood -- it's still wrong.
>>>
>>>>So the "Apples & Oranges" now are just the difference between the Top
>>>>Commercial Programs and the others.
>>>>I find it very intersting that some of the 'lesser' Engines are really
>>>>kicking Butt! Congrats to all! Keep it up...
>>>>A Swift Kick only hurts for a little while..
>>>>;)
>>>>Chan
>>   Do us all a favor Dann.
>>Please ask/write/phone/E-mail, whatever method you prefer.
>>Ask Chessbase about this.
>>Would you do that for us?
>
>Will I ask a science teacher if air is more dense than osmium?
>There is nothing I can imagine that would be a greater waste of time.
>
>>Thank You,
>>Chan



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