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Subject: Re: What is incorrect in my Post?

Author: Dann Corbit

Date: 17:58:29 10/11/05

Go up one level in this thread


On October 11, 2005 at 20:47:54, chandler yergin wrote:

>On October 11, 2005 at 20:34:28, Michael Yee wrote:
>
>>On October 11, 2005 at 19:52:46, chandler yergin wrote:
>>
>>>On October 11, 2005 at 19:43:59, Michael Yee wrote:
>>>
>>>>On October 11, 2005 at 17:46:02, chandler yergin wrote:
>>>>
>>>>>I apologize if I have offended anyone.
>>>>>A case of "Apples & Oranges" again..
>>>>>Misunderstandings..
>>>>>Stephen, and a few others here, know I seldom voice "Opinions";
>>>>>I Post facts..
>>>>>That way... if someone differs from the Post, they should attack the Fact,
>>>>>not the Poster.
>>>>>It doesn't always work that way...
>>>>>Everything I have Posted about Computer Chess Programs..I gave the Link
>>>>>Everything else I have Posted about Engines, Analysis Modules, is directly
>>>>>from the Chessbase Manual. It therefore refers to the Top Commercial
>>>>>Programs only.. Fritz, & Shredder
>>>>>Many of you that Program your own Engines 'tweak' them as you desire,
>>>>>and have a lot of fun.
>>>>>Players mostly use the Top Commercial Programs to assist in their play
>>>>>and improve their expertise.
>>>>>Thanks to a recent Post by Dan H. some of the confusion has been cleared up.
>>>>>Chessbase does use Mini/Max and so does indeed search every legal move
>>>>>for every position.
>>>>>So the "Apples & Oranges" now are just the difference between the Top
>>>>>Commercial Programs and the others.
>>>>>I find it very intersting that some of the 'lesser' Engines are really
>>>>>kicking Butt! Congrats to all! Keep it up...
>>>>>A Swift Kick only hurts for a little while..
>>>>>;)
>>>>>Chan
>>>>
>>>>
>>>>The posts from Dan don't say that chessbase uses minimax and searches every
>>>>legal move for every position.
>>>
>>>I know he didn't say it.. I said it!
>>>
>>> In fact, he said something almost the
>>>>opposite--that if a program worked that way, it would be crushed.
>>>
>>>Just plain wrong..sorry.
>>>>
>>>>You actually supplied evidence of the answer in one of your other posts (where
>>>>you provide a description of the analysis output). The analysis window reported:
>>>>
>>>>search depth = 12 (selective depth 40)
>>>>positions searched = 4.2 x 10^7
>>>
>>>I was using an example.. the type of info the Analysis Module window shows.
>>>
>>>>
>>>>If the analysis module really searched every position up to depth 12
>>>>(approximately 20 moves, 20 replies to each of those moves, 20 replies to each
>>>>of those replies, etc.), then it would have searched
>>>>
>>>>20^12 = 4.1 x 10^15 positions
>>>>
>>>>This is way more than what was reported in the analysis window. (And the 20 is a
>>>>very low estimate of average moves per position anyway.) Instead,
>>>>
>>>>4.32^12 = 4.22 x 10^7
>>>>
>>>>shows a branching factor that's more like 4--i.e., the program was not searching
>>>>every move in every position.
>>>>
>>>>Michael
>>>    Michael, Please read the Chessbase Manual!
>>>Do you have Chessbase? Do you have Fritz or Shredder?
>>>If so Start the engine look at the Analysis Window as I have requested.
>>>You will find what I said. EVERY Legal move in the position is evaluated.
>>>It's the way it works. Like it or not.
>>
>>Some commercial engines I have include an old fritz 7, shredder 9 uci, fruit
>>2.2, and gandalf 6. I've analyzed positions before (e.g., during some of the
>>recent World Championship games from Argentina). What I see are depths,
>>selective depths, and node counts that are not consistent with a program that
>>searches every legal move in every position.
>>
>>You're right that engines do look at each move in the root (initial) position
>>(as Dann noted in another post). If that's what you meant, then I agree. But you
>>seem to referring to *all* positions (not just the root).
>
>No Michael, and as Shakespeare said.. "Aye, there lies the rub.."
>Please re-read my Post carefully.
>Well.. here..
>"Start your Engine for a position or at any part of a game.
>Look at the analysis window
>What do you see?
>The analysis module should show the following:
>The name of the Engine
>The search depth (brute force selective) Example "12/40" means that all
>variations were
>searched to a depth of 12 ply, while some promising continuations were checked
>down to  40 ply.
>Next should show the move currently being investigated. Example f4-d6 (3/47)
>meaning number 3 of 47 legal moves in the position.
>Next it will show the speed at which the program is running.
>Example: 403kN/s means it is looking at 403,000 nodes (= positions) per second.
>This is normal on a 400MHz processor.
>The main variation for example shows "=(0.00)", then the best sequence of moves
>the program has found so far, the amount of time it has spent computing on the
>position,(1 min. 46 sec) and the number of positions it has examined
>(41937kN =41,973,000)
>The evaluation expressed in units of a pawn, always from the point of view of
>White
>"+0.53) means the program thinks White has an advantage of about half a pawn;
>" (-3.52" indicates Black is more than a piece up. If Mate is found the Program
>stops calculating and displays the Mate. (Mate in 6)."
>
>What if anything is incorrect in the above?

There is nothing wrong in the statements above.  The problem is in your failure
to understand what they mean.

>>You yourself computed a while ago an estimate of the number of move sequences
>>that can happen from the start position. Given the nodes per second you see in
>>the analysis windows, how could the engine possibly be following all move
>>sequences (even taking into account transpositions)?
>
>That was Dann, not me..
>>
>>Michael



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