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Subject: Re: Toga 1.0 and the bad bishop

Author: Uri Blass

Date: 16:10:38 10/13/05

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On October 13, 2005 at 18:08:26, Ryan B. wrote:

>Shredder over pruned and lost this time I guess.  I cant test it for sure
>because I don't have a windows computer or Linux ver of shredder but from when I
>had access to a windows computer I noticed Shredder would sometimes prune out
>moves that it should not relating to king safety.  This is not an eval issue it
>is a search tree issue.

Fruit also prunes a lot otherwise it could be better than other programs in
solving test suites like the nolot suite.

I know that fruit can find a lot of test positions at smaller depth if I disable
history pruning.


  It is rarely Fruits almost non-existent eval function
>that wins games, it is its amazing search tree stability and accuracy.

I do not agree and you should look at the evaluation of fruit and shredder.
Fruit often has different and better evaluation(the example that I gave is only
one example and I have more example for fruit's superior evaluation.


  If you
>don't believe me try making movei's eval just like fruits.  I think it would be
>called gutting your eval function though.

First step in order to do it is to understand fruit's evaluation and translate
it correctly to human language.

Uri



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