Author: Uri Blass
Date: 16:10:38 10/13/05
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On October 13, 2005 at 18:08:26, Ryan B. wrote: >Shredder over pruned and lost this time I guess. I cant test it for sure >because I don't have a windows computer or Linux ver of shredder but from when I >had access to a windows computer I noticed Shredder would sometimes prune out >moves that it should not relating to king safety. This is not an eval issue it >is a search tree issue. Fruit also prunes a lot otherwise it could be better than other programs in solving test suites like the nolot suite. I know that fruit can find a lot of test positions at smaller depth if I disable history pruning. It is rarely Fruits almost non-existent eval function >that wins games, it is its amazing search tree stability and accuracy. I do not agree and you should look at the evaluation of fruit and shredder. Fruit often has different and better evaluation(the example that I gave is only one example and I have more example for fruit's superior evaluation. If you >don't believe me try making movei's eval just like fruits. I think it would be >called gutting your eval function though. First step in order to do it is to understand fruit's evaluation and translate it correctly to human language. Uri
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