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Subject: Endgame Moves

Author: Howard Exner

Date: 02:11:59 03/11/99


8/6p1/4q1k1/p6p/2Pp1Q1P/3P2P1/5K2/8 b - - id Crafty 16.1 - Shredder 3; am Qf5;
8/7p/2P4k/2K5/PR6/3r2p1/8/8 b - - id Crafty 16.1 - Genius 6; am g2;
8/5pk1/8/4N1P1/3n2K1/8/8/1b6 b - - id Fritz 5 - Crafty 16.1; am f6;
1n1N4/r1p5/5k2/3nN3/pp1P1P2/P5P1/3R1K1P/8 w - - id Fritz 5 - Tiger 11.7.5; am
Ra2;
R7/1P4k1/8/5b1r/6r1/3p4/3R1K2/8 b - - id Fritz 5 - Junior 5; am Be4;
8/5pp1/p7/2r1k1p1/1b1p4/1P3P1P/2R1K1P1/3B4 w - - id Fritz 5 - Rebel 10; am Rc4;
8/7k/p3q2p/7P/3Pp3/1P1Q4/8/2K5 w - - id Fritz 5.32 - Rebel 10; am Qc4;
5k2/p6p/2p1p3/2p3p1/2Pb2P1/P2P4/7P/6BK w - - id Genius 6 - Shredder 3; am Kg2;
4r3/1P6/2K4p/5p2/4p3/5k2/R4P2/8 b - - id Genius 6 - Fritz 5; am Rg8;
8/6p1/7p/r2r3P/p3R3/k7/4R1K1/8 b - - id Genius 6 - Junior 5; am Rxh5;
8/2Rb1rp1/5p1p/5N1P/4PKP1/8/4k3/8 b - - id Junior 5 - Shredder 3; am Kf2;
8/3B4/2PkP2p/7r/3K4/P7/5P1P/8 w - - id Junior 5 - Tiger 11.7.5; am Ke4;
8/4k2p/8/3p1p2/p2Pp2P/PP5P/5P2/6K1 w - - id Junior 5 - Fritz 5; am bxa4;
8/6k1/5R2/4rP2/8/3K4/8/8 w - - id Nimzo 99a - Shredder 3; am Kd4;
3r3r/2QPqpkp/p5p1/1pN5/2p5/8/PP3PPP/3R1K2 b - - id Nimzo 99a - Junior 5; am Re8;
6r1/7K/p7/3pk3/5R1P/8/P7/8 w - - id Rebel 10 - Shredder 3; am Rf7;
8/8/8/6kP/8/r7/2K5/8 b - - id Shredder 3 - Junior 5; am Kh6;
8/8/4k3/2p1P3/K1P2n2/6p1/P7/5B2 b - - id Rebel 10 - Genius 6; am Kf5;

These positions are from Enrique's 40/40 tournament using two P2-400's.
These games can be downloaded from the CC Resource Center.

As I was playing over these games these endgame positions were noticable
in that the moves played should be avoided. See how your programs handle these.
Would they play the same moves? It looks like better moves are there, some more
obvious than others.
For example, Nimzo99a's Kd4 against Shredder is baffling. There must be some
explanation for that. Also Junior's lack of Knight promotion is punished in
its Re8 move vs. Nimzo99a.

A tougher one is Genius' Kg2 vs. Shredder3. The only move is Bxd4 which
straightens out black's pawns but favourably plugs up an entry point
for black's King.

Some positions are more interesting than others. Some include knowledge of
endgame pieces that draw while others are good old pawn race themes.
As always, please report any errors you find in these observations on what I
think are moves to be avoided. Enjoy.




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Last modified: Thu, 15 Apr 21 08:11:13 -0700

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