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Subject: Re: Branching factor

Author: chandler yergin

Date: 11:54:51 10/18/05

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On October 17, 2005 at 09:59:48, Randall Shane wrote:

>On October 17, 2005 at 06:12:48, chandler yergin wrote:
>
>>On October 16, 2005 at 10:02:12, Tord Romstad wrote:
>>
>>>On October 16, 2005 at 08:18:48, Maurizio De Leo wrote:
>>>
>>>>I tought the branching factor of modern programs was more of the order 3.5. Is
>>>>the 2.4 value typical of Fruit, or is it due to the particulare position, or I
>>>>was just wrong and most modern programs have a branching factor smaller than 3 ?
>>>
>>>I think you are just wrong.  I am fairly sure most modern programs have an
>>>average branching factor closer to 2 than to 3 in the middle game.
>>>
>>>Tord
>>
>>  The Branch Tree is usually about 35 Branches from any  position
>
>Full trees from normal positions tend to have a branching factor averaging about
>35, that's true, but that's not the issue here.
>
>All but the simplest chess problems implement some form of alpha-beta searching
>to cut down on the branching factor.  The entire tree doesn't have to be
>searched to 'prove' a proposed move at a level is best.
>
>Naive implementations of alpha-beta can be expected to have a branching factor
>of about 6 in most positions.  Using good move ordering, hashing, pruning, and
>many other techniques can reduce this further.  The flow of the conversation
>above your reply concerned how far the branching factor had been reduced.

Yes, the Tree is bushy, the Braching factor is about 2 I agree.
Thanks,



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