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Subject: Re: about fruit2.2's bug(from an email that I sent Fabien in 9.10)

Author: chandler yergin

Date: 12:06:44 10/18/05

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On October 18, 2005 at 15:03:39, chandler yergin wrote:

>On October 18, 2005 at 14:59:51, Uri Blass wrote:
>
>>On October 18, 2005 at 14:37:29, chandler yergin wrote:
>>
>>>On October 17, 2005 at 17:45:48, Uri Blass wrote:
>>>
>>>>On October 17, 2005 at 16:50:27, Majd Al-Ansari wrote:
>>>>
>>>>>Good job!  How on earth did you get that.  Observations such as this are very
>>>>>valuable indeed.  I think the Fruit team should investigate this.
>>>>
>>>>simply I was curious about the ability of fruit to solve that study that I
>>>>remember that many years ago no engine could solve.
>>>>
>>>>Fruit did not find that the wrong move is drawing so I was interested to see
>>>>what is it's evaluation after the wrong move and I made it and noticed the bug.
>>>>
>>>>I decided after it never to use fruit for analysis unless the hash is clear
>>>>because I do not trust results without clear hash based on that experience.
>>>>
>>>>If I make a move with fruit and want to analyze again I simply replace engines
>>>>and replace it again to get fruit to analyze.
>>>>
>>>>Uri
>>>        In the Analysis window Right Click on Engine name.
>>>     You will get a Menu where you can clear Hash Table & Set Hash Table.
>>
>>There is this option but unfortunately the hash is not cleared after clicking
>>clear hash tables.

First, you have to go to Toolbar click on Engine, stop the engine that is
running. Then..in Analysis window right click on engine name
 From Menu Click clear Hash Table first, then set hash, then select Engine.
Please try this.
Thanks
>
>>
>>Fruit2.2 starts searching from depth 1 but get deep very fast.
>>It seems that the only way to really clear the hash of fruit is to replace
>>engines and replace again.
>>
>>Uri



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