Author: Mark R. Anderson
Date: 14:49:50 10/18/05
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On October 18, 2005 at 15:24:52, Dann Corbit wrote: >On October 18, 2005 at 15:10:36, Mark R. Anderson wrote: > >>CCC Friends, >> >>I have heard that Toga is a Fruit clone. I presume this was done with the >>permission of the author, when Fruit was a free engine. So, what is the >>difference in style and capabilities between Fruit and Toga? Is Toga a >>"tweaked" Fruit, like Uri's Fruit version? >> >>What makes Toga separate from Fruit? I know from experience that Toga is a good >>and strong engine, but the engine it was based on, Fruit, is really a top >>engine, so one would expect that. So, I am wondering, why should I have Toga on >>my hard drive, if I have a much improved version of the engine it was derived >>from (Fruit 2.2). I mean no disrespect to the creator of Toga ... I am just >>curious. I have Hiarcs 9, 8, 7, etc, and also Fritz 8, 7, 6, 5, but I only >>tend to really play and analyze with the latest versions. So, what has Toga got >>that Fruit doesn't? Does it have a different playing style, or is it just >>perhaps Fruit 2.1+? >> >>Thanks for any comments or insight. > >The license of Fruit 2.1 and earlier clearly allowed GPL modifications of the >source code. > >Hence, there is no problem with the existance of "clones" as long as they >publish the modified source code. > >Thomas Gaksch has made some small changes to the source code that result in >different play. From the data I have seen, Toga II 1.0 is stronger than Fruit >2.1 but not as strong as Fruit 2.2. > >At any rate, it will play a bit differently than Fruit does. > >If you want to know exactly what has been changed, you can do diffs on the >source trees. I believe that Mr. Gaksch has also added one new file. Dann, Thanks for the info. How about playing style? Tactical strength? Endgame? That's more like what I mean. Mark
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