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Subject: Re: Achieving progress with alpha-beta

Author: blass uri

Date: 03:05:31 03/12/99

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On March 11, 1999 at 18:12:48, Heiner Marxen wrote:

>Some time ago, when I listened to a discussion of evaluating
>positions vs. evaluating moves (or pathes), I started to
>realize that there may be real problems with the usual way
>to evaluate positions at the tips of the search tree and
>backing them up to the root moves.
>
>Clearly, evaluation of the path (leading to a position)
>_must_not_ go into the value of the position, at least with
>respect to the transposition table (TT).  [For simplicity I
>will omit complications with draw by repetition or the
>50-move rule.]
>
>In principal, I feel it is the right thing to evaluate
>positions, because this is the way game theory defines
>mini-max and justifies alpha-beta.
>
>As an example let's assume white is to move, material is
>balanced, and white can immediately take a (hung) pawn (with
>a rook, say) and really win the pawn.  Say, we do a 9-ply
>search, and two moves come up with an eval of +1.  One is
>the pawn eater, and the other is a Q-move checking the black
>king.  That second move is the problem (my opinion): the
>search sees a lot of king hunting with check moves where
>at the different depths the Q can continue to issue yet
>another check, or the rook could now eat the pawn.  So, both
>moves come up with the same eval for the same reason: they
>both win a pawn (the same pawn).
>
>Let's further assume, for some reason, the Q-move is chosen
>(e.g. because searched first).  Its value indicates that
>white will reach a position with value +1.  The black king
>moves out of check, and now white is facing a position
>essentially the same as 2 plies before.  Again, white
>selects the Q-move etc.
>
>I.e. the search finds white can force to win a pawn, but
>does not really make progress towards that win.
>
>The danger is that eventually black may make some progress
>such that the pawn eating is not possible, any more, since
>the search now can see that black would win by a forced
>mate (say).
>
>Such a problem with making progress has already come up with
>forced mates (IIRC Bob Hyatt reported some program to
>continue with threatening mate in 2).  That is easily solved
>by forcing the search to seek for a shorter mate the next
>time, thus making progress.
>
>Shouldn't we try to make some progress in the general case,
>not just for forced mates?
>What is the state of the art with this?
>Does it happen, at all, in real games?
>Or am I way off, and this is not a problem, at all?
>Or is it solved, already?
>
>Another view:  We have two equally good best moves, along
>with their PVs (when searched first), one of which wins a
>pawn in ply 1, and confirms this win with a 8-ply search,
>while the other PV does 8 plies of something, followed by
>winning a pawn, and confirmes this win with a quiescence
>search, only.  As a human I would clearly take the pawn,
>first.  Intuitively I'd say the program should do so, also,
>because it is more "sure" about it.

>
>eval
>   ^
>+1 + * * * * * * * * *    taking the pawn, first
>   |
> 0 *------------------
>     1 2 3 4 5 6 7 8 9  depth
>
>eval
>   ^
>+1 +                 *    hunting the king, first
>   |
> 0 *-*-*-*-*-*-*-*-*--
>     1 2 3 4 5 6 7 8 9  depth

>
>Thinking more about it, I occurs to me that iterative
>deepening, together with a TT (both are pretty standard),
>may solve the problem, as shown above, since a 1-ply search
>would prefer the pawn eater and store it as "best move" into
>the TT, and in the further searches start with this move.
>May be, that is enough, already.  Dunno.
>
>Opinions?
as a human I would prefer not to take the pawn because I cannot see progress
after taking the pawn(the evaluation is the same for many plies and I do not see
even a minor improvement)

If it is a good pawn to take then I expect 0,1,1.02,1.05,... and not 0,1,1,1

Uri



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