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Subject: Re: Participants 25th Open Dutch

Author: Tony Werten

Date: 13:32:04 10/22/05

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On October 22, 2005 at 14:22:43, Gerd Isenberg wrote:

>On October 22, 2005 at 11:50:07, Stan Arts wrote:
>
>>Wow, looks like Neurosis will have to go in therapy after that is over.
>>It is finally pondering since a few days (jippy!), searches one-two ply deeper
>>and playing better then last year, but will probably end up with a worse result.
>>:| Oh well, will be nice to meet all these people, and that there is such a full
>>participants field from all over the world.
>>
>
>Yep - i nice jubilee field.

Well ... I was hoping for a nice score, will be a bit tougher now. I think I'll
go for the highest bar bill now.

I told my wife not to contact so many programmers...

>What happended to SpiderChess? Did Martin withdrawn?

Yes, unfortunately.

>Usurpator made some hidden version jumps and is version V now.
>An intel-celeron machine emulating 6809?

Maybe. Harm Geert seems to have lost his matchbox during a moving. Or maybe his
original sourcecode is compilable for a PC.

Cheers,

Tony


>
>>Why does it say IsiChess XMM instead of MMX now? eXtra Mean Machine? Or ehh,
>>eXtreme Mating Moves,
>>eXtraordinary Move Maker,
>>eXtremely Mad Moves,
>>X64bit Might Melt, or (considering your technical posts sometimes),
>>Xorredultrafastmachineoptimisedflipflopfifostackerpopper Make Movefunction?
>>
>>Greetings
>>Stan
>
>
>Hehe - no it's a register set - you didn't know? ;-)
>
>128-bit XMM-registers (eXtended Multi Media?).
>These registers are used by the SSE(1/2/3) instructions set (SIMD (single
>instruction multiple data) Streaming Extensions) - introduced with Intel P4
>(iirc) with eight registers XMM0-XMM7.
>
>SEE-instructions work on vectors of two doubles or four floats - several packed
>integer instructions work on vectors of 16 bytes, 8 shorts, 4 ints or two long
>longs. AMD has extended the registers to 16 in 64-bit mode - i am still 32-bit
>and only 8 XMM-registers. I am back from MMX fill stuff to rotated bitboards
>again, because on my current AMD64-box it is much faster than on my previous
>athlons. I only do some fill stuff with XMM for pinned piece detections and
>legal king move generation. And the 64-bit*64byte dot-product for weighted
>attack counts in eval.
>
>Cheers,
>Gerd
>
>
>int dotProductRotated(BitBoard bb, BYTE rorWeights[]) {
>  static const BitBoard CACHE_ALIGN MaskConsts[8] = {
>    0x0101010101010101,	0x0202020202020202,
>    0x0404040404040404,	0x0808080808080808,
>    0x1010101010101010,	0x2020202020202020,
>    0x4040404040404040,	0x8080808080808080
>  };
>  __asm
>  {
>    movq        xmm0, [bb]
>    lea         edx,  [MaskConsts]
>    mov         eax,  [rorWeights]
>    punpcklqdq  xmm0, xmm0
>    pxor        xmm4, xmm4	; zero
>    movdqa      xmm1, xmm0
>    movdqa      xmm2, xmm0
>    movdqa      xmm3, xmm0
>    pandn       xmm0, [edx+0*16]
>    pandn       xmm1, [edx+1*16]
>    pandn       xmm2, [edx+2*16]
>    pandn       xmm3, [edx+3*16]
>    pcmpeqb     xmm0, xmm4
>    pcmpeqb     xmm1, xmm4
>    pcmpeqb     xmm2, xmm4
>    pcmpeqb     xmm3, xmm4
>    pand        xmm0, [eax+0*16] ; and with weights
>    pand        xmm1, [eax+1*16]
>    pand        xmm2, [eax+2*16]
>    pand        xmm3, [eax+3*16]
>    paddusb     xmm0, xmm1       ; add all bytes (with saturation)
>    paddusb     xmm0, xmm2
>    paddusb     xmm0, xmm3
>    psadbw      xmm0, xmm4       ; horizontal add 2 * 8 byte
>    pextrw      edx, xmm0, 4     ; extract both intermediate sums to gp
>    pextrw      eax, xmm0, 0
>    add         eax, edx         ; final add
>  }
>}



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