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Subject: Re: About history pruning...

Author: Andrew Williams

Date: 05:54:27 10/27/05

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Hi Tord,

Thanks very much for this ultra-clear explanation. I too prefer your "Late Move
Reductions" description and that is how the implementation is described in my
program.

I'm part-way through testing my implementation and the results are so far very
good, although I have only tested very fast blitz so far:

   tryLMR  64 - 48  qChecks0 (aka PMv1016)

This is a 200 game match using 100 typical starting positions, with each program
playing both sides of every position.

Andrew



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