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Subject: Re: Fruit 2.2 questions

Author: Joachim Rang

Date: 01:06:52 10/28/05

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On October 28, 2005 at 01:29:45, William Penn wrote:

>Does it support infinite analysis mode? If so, does it work OK if left running
>for several hours to calculate the best move in a position?

Yes.

>
>How good is the analysis displayed in infinite analysis mode? Is it entirely
>reasonable? Or does it contain blunders, especially at the end, such as giving
>away the queen?

Fruit does not truncate the principal variation nor does it restore the pv from
the Hashtable. That means the variation shown in the engine window does always
reflect the best line as considered by Fruit. You won't find blunders or strange
moves at the end of the PV nor a PV of just a few moves. That is a rather rare
feature among the top-commercials.

>
>Will it calculate and display multiple lines in infinite analysis mode? And can
>we increase/decrease the number of lines easily, and without errors in the
>analysis?

Yes.

>
>Does it support all sizes of RAM for the hash tables? Or is there a limit?
>

Fruit supports 4-1024 MB Hash. Currently more than 1024 MB Hashtable are not
supported.

>What is the expected speed, such as kilonodes per second, as compared to some
>other common engine(s)? For example on my computer Shredder 9 runs at about 300
>kn/s in the startup chessboard position.

That is a rather uninteresting figure for analysing strength. Fruit is a bit
quicker than Shredder 9. On My Athlon 64 2400 MHz Fruit has around 800kn/s n the
starting position where Shredder has around 500kn/s.

>
>Thanks. This engine interests me and I might buy it, probably to run in the
>Shredder Classic GUI along with Shredder 9. I'll wait for the tablebase
>implementation first.
>WP

The ShredderClassic-GUI is a good choice.



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