Author: Uri Blass
Date: 02:19:12 10/29/05
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On October 29, 2005 at 05:15:02, Kurt Utzinger wrote: >>> Hi Uri >>> Is the 256 moves problem indeed a problem. I've just searched >>> in my computer games collection - almost 100,000 games - and >>> could not find a single game that either was not decisive >>> within 256 moves or could have been stopped (adjusted) within >>> 256 moves with 1-0, 0-1 or 1/2-1/2. >>> Regards >>> Kurt >> >>Of course it is a problem in comp-comp games >> >>Here is an example >> >>Fruit2.2 blundered by 298...Rg7 and it is impossible to stop the simple mate >>plan Kd3 Rc4 Bb4 Rb2-e2-e4 Rxd4+ with mate >> >[D]r7/1pr5/2p1p2p/P1PkPn1P/3p1Pp1/1R4P1/4K3/2R1B3 b - - 0 298 > > Hi Uri > A good example I have studied but not found > any explanation about what was going on here. > It could indeed be a bug caused by the GUI. > Regards > Kurt I do not know the gui that was used for the game and in this case the plan Kd3 Rc4 Bb4 Rb2-e2-e4 Rxd4+ is simply too deep for fruit to see. Uri
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