Author: Kurt Utzinger
Date: 02:20:15 10/29/05
Go up one level in this thread
On October 29, 2005 at 05:19:12, Uri Blass wrote:
>On October 29, 2005 at 05:15:02, Kurt Utzinger wrote:
>
>>>> Hi Uri
>>>> Is the 256 moves problem indeed a problem. I've just searched
>>>> in my computer games collection - almost 100,000 games - and
>>>> could not find a single game that either was not decisive
>>>> within 256 moves or could have been stopped (adjusted) within
>>>> 256 moves with 1-0, 0-1 or 1/2-1/2.
>>>> Regards
>>>> Kurt
>>>
>>>Of course it is a problem in comp-comp games
>>>
>>>Here is an example
>>>
>>>Fruit2.2 blundered by 298...Rg7 and it is impossible to stop the simple mate
>>>plan Kd3 Rc4 Bb4 Rb2-e2-e4 Rxd4+ with mate
>>>
>>[D]r7/1pr5/2p1p2p/P1PkPn1P/3p1Pp1/1R4P1/4K3/2R1B3 b - - 0 298
>>
>> Hi Uri
>> A good example I have studied but not found
>> any explanation about what was going on here.
>> It could indeed be a bug caused by the GUI.
>> Regards
>> Kurt
>
>I do not know the gui that was used for the game and in this case the plan Kd3
>Rc4 Bb4 Rb2-e2-e4 Rxd4+ is simply too deep for fruit to see.
>
>Uri
This is of course true too :-)
Regards
Kurt
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