Author: Kurt Utzinger
Date: 02:35:27 10/29/05
Go up one level in this thread
On October 29, 2005 at 05:20:15, Kurt Utzinger wrote:
>On October 29, 2005 at 05:19:12, Uri Blass wrote:
>
>>On October 29, 2005 at 05:15:02, Kurt Utzinger wrote:
>>
>>>>> Hi Uri
>>>>> Is the 256 moves problem indeed a problem. I've just searched
>>>>> in my computer games collection - almost 100,000 games - and
>>>>> could not find a single game that either was not decisive
>>>>> within 256 moves or could have been stopped (adjusted) within
>>>>> 256 moves with 1-0, 0-1 or 1/2-1/2.
>>>>> Regards
>>>>> Kurt
>>>>
>>>>Of course it is a problem in comp-comp games
>>>>
>>>>Here is an example
>>>>
>>>>Fruit2.2 blundered by 298...Rg7 and it is impossible to stop the simple mate
>>>>plan Kd3 Rc4 Bb4 Rb2-e2-e4 Rxd4+ with mate
>>>>
>>>[D]r7/1pr5/2p1p2p/P1PkPn1P/3p1Pp1/1R4P1/4K3/2R1B3 b - - 0 298
>>>
>>> Hi Uri
>>> A good example I have studied but not found
>>> any explanation about what was going on here.
>>> It could indeed be a bug caused by the GUI.
>>> Regards
>>> Kurt
>>
>>I do not know the gui that was used for the game and in this case the plan Kd3
>>Rc4 Bb4 Rb2-e2-e4 Rxd4+ is simply too deep for fruit to see.
>>
>>Uri
>
>
> This is of course true too :-)
> Regards
> Kurt
I forgot to mention: The problem was that the
game was stopped with 0-1 after move 300 I think.
Kurt
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