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Subject: Re: Where is the handicap?

Author: Uri Blass

Date: 03:18:12 10/29/05

Go up one level in this thread


On October 29, 2005 at 05:35:27, Kurt Utzinger wrote:

>On October 29, 2005 at 05:20:15, Kurt Utzinger wrote:
>
>>On October 29, 2005 at 05:19:12, Uri Blass wrote:
>>
>>>On October 29, 2005 at 05:15:02, Kurt Utzinger wrote:
>>>
>>>>>>      Hi Uri
>>>>>>      Is the 256 moves problem indeed a problem. I've just searched
>>>>>>      in my computer games collection - almost 100,000 games - and
>>>>>>      could not find a single game that either was not decisive
>>>>>>      within 256 moves or could have been stopped (adjusted) within
>>>>>>      256 moves with 1-0, 0-1 or 1/2-1/2.
>>>>>>      Regards
>>>>>>      Kurt
>>>>>
>>>>>Of course it is a problem in comp-comp games
>>>>>
>>>>>Here is an example
>>>>>
>>>>>Fruit2.2 blundered by 298...Rg7 and it is impossible to stop the simple mate
>>>>>plan Kd3 Rc4 Bb4 Rb2-e2-e4 Rxd4+ with mate
>>>>>
>>>>[D]r7/1pr5/2p1p2p/P1PkPn1P/3p1Pp1/1R4P1/4K3/2R1B3 b - - 0 298
>>>>
>>>>      Hi Uri
>>>>      A good example I have studied but not found
>>>>      any explanation about what was going on here.
>>>>      It could indeed be a bug caused by the GUI.
>>>>      Regards
>>>>      Kurt
>>>
>>>I do not know the gui that was used for the game and in this case the plan Kd3
>>>Rc4 Bb4 Rb2-e2-e4 Rxd4+ is simply too deep for fruit to see.
>>>
>>>Uri
>>
>>
>>      This is of course true too :-)
>>      Regards
>>      Kurt
>
>      I forgot to mention: The problem was that the
>      game was stopped with 0-1 after move 300 I think.
>      Kurt


I do not know what exactly happened but the result seems to be correct because
spike had a winning position after 300 moves and spike also saw that it was
winning based on it's evaluation.

Uri



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