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Subject: Re: About history pruning...

Author: Uri Blass

Date: 13:53:48 10/29/05

Go up one level in this thread


On October 29, 2005 at 16:06:50, Tony Werten wrote:

>On October 28, 2005 at 12:52:30, Uri Blass wrote:
>
>>On October 28, 2005 at 12:25:29, Vincent Diepeveen wrote:
>>
>>>On October 28, 2005 at 11:54:37, Uri Blass wrote:
>>>
>>>>On October 28, 2005 at 10:49:21, Vincent Diepeveen wrote:
>>>>
>>>>>On October 26, 2005 at 12:11:27, Bas Hamstra wrote:
>>>>>
>>>>>>On October 26, 2005 at 06:58:41, Tord Romstad wrote:
>>>>>>
>>>>>>>On October 26, 2005 at 05:59:30, Svein Bjørnar Myrvang wrote:
>>>>>>>
>>>>>>>>Can anyone guide me to some good articles on the subject? I can't seem to find
>>>>>>>>anything. Thanks in advance,
>>>>>>>>Svein
>>>>>>>
>>>>>>>In a program with decent move ordering, you would expect a beta cutoff at
>>>>>>>non-PV nodes to occur in one of the first moves played, or not at all.  Beta
>>>>>>>cutoffs late in the move list are very rare.  This simple observation can be
>>>>>>>used as a basis for reduction techniques.
>>>>>>>
>>>>>>>The basic idea is this:  Search the first few moves at each node with full
>>>>>>>depth.  If no beta cutoff is found, search the remaining moves with reduced
>>>>>>>depth.  If one of the reduced moves returns a score >= beta, re-search this
>>>>>>>move with full depth.
>>>>>>>
>>>>>>>You will probably find that this simple approach reduces your tree size
>>>>>>>dramatically, but the risks are far too big.  Blindly reducing all moves
>>>>>>>late in the move list is too dangerous, and you need some extra conditions.
>>>>>>>Most people never reduce captures, promotions, checks, or moves which are
>>>>>>>extended for some reason.  If you evaluate internal nodes, you can also
>>>>>>>see how each move changes the components of the evaluation function, and
>>>>>>>make exceptions for moves which dramatically increases your passed pawn
>>>>>>>score, the pressure against the opponent king, and so on.  There is lots
>>>>>>>of scope for experiment here, and I suspect that the implementations in
>>>>>>>current programs are very far from optimal.
>>>>>>>
>>>>>>>Another very popular condition is to collect statistics about how often
>>>>>>>every move has failed high or low in the past, and to avoid reducing moves
>>>>>>>which have a high (fail high)/(fail low) ratio.  This condition is the
>>>>>>>reason for the name "history pruning", which in my opinion is very
>>>>>>>unfortunate.  History is just one of several conditions which can be
>>>>>>>used, and we are not talking about pruning, but reductions.  I prefer
>>>>>>>the term "late move reductions", but it seems I am quite alone.
>>>>>>>
>>>>>>>I have found the technique to work even better (especially in tactical
>>>>>>>positions) with the following enhancement:  If, at the node directly
>>>>>>>following a reduction, the null move fails low, and the moving piece
>>>>>>>in the move that refuted the null move is the same as the moving piece
>>>>>>>in the reduced move, immediately cancel the reduced-depth search and
>>>>>>>re-search the move with full depth.  The point is that in cases like
>>>>>>>this, the reduced depth move often contain some serious tactical
>>>>>>>threat, and deserves a deeper search.
>>>>>>>
>>>>>>>Tord
>>>>>>
>>>>>>Do you any luck with those reductions? I mean provable benefit?
>>>>>>
>>>>>>
>>>>>>Bas.
>>>>>
>>>>>At blitz there is no doubt, searching 2 ply deeper helps usual as it eliminates
>>>>>a worst case.
>>>>>
>>>>>However at serious slow time controls, history pruning is positionally crippling
>>>>>a program.
>>>>>
>>>>>There is 2 circumstances when history pruning might not hurt:
>>>>>  a) your evaluation function is extremely simple
>>>>>  b) you are doing so many dubious pruning things (multicut, last plies pruning
>>>>>and so on) already that another dubious thing is not really a problem
>>>>>
>>>>>As in diep my evaluation function is not extremely well tuned, despite a
>>>>>pathetic search depth of diep, history pruning is giving 2 ply search depth.
>>>>>
>>>>>However, just consider the problem for diep of history pruning. Even with +2 ply
>>>>>i won't outsearch strong opponents. If i'm getting suddenly 15 ply instead of 13
>>>>>ply at dutch champs, then that's still less than the 17 ply or so from Zappa and
>>>>>still less than the 16 ply from Fruit.
>>>>>
>>>>>In short you will realize that diep has to win games based upon positional
>>>>>grounds anyway. It needs to get that fail high to a positional better move. The
>>>>>bad thing from history pruning is that better positional moves, suddenly take +6
>>>>>or +7 ply more now to get found.
>>>>>
>>>>>Do you want to run a +6 or +7 ply extra depth risk just to search 2 ply deeper?
>>>>>
>>>>>When in a few years we search 20 ply search depth, the risk is not 6 nor 7 ply,
>>>>>but the risk is 10-12 ply.
>>>>>
>>>>>In world champs 2005 i presented 1 improvement for history pruning. Which
>>>>>limited the positional risks to less plies. Usually 5 ply positional loss it is
>>>>>in that case. However, all those tiny improvements won't hide the fact that it
>>>>>just positionally cripples a chessprogram and you will need to answer yourself
>>>>>then whether getting down 300 rating points positional is worth 2 ply.
>>>>>
>>>>>In general this 300 points is true for forward pruning. The only forward pruning
>>>>>i'm look at now is last plies pruning.
>>>>>
>>>>>Please note that the implementation as in Fruit 2.1 and Fruit WCCC 2005 is  just
>>>>>bringing 1.5 ply extra depth to Fruit initially and a 10 ply positional depth
>>>>>risk. It doesn't bring as much as the implementation i did in Diep. Fruit is not
>>>>>pruning any capture nor check. I did prune also captures.
>>>>>
>>>>>If i'm not pruning captures, then for diep i just win 1 ply search depth with
>>>>>history pruning. Lucky my move ordering is pretty ok, meaning that i'll try good
>>>>>captures as first anyway.
>>>>>
>>>>>In Diep what happens is that trying bad captures is a good idea to try at the
>>>>>end of the move list. In a dumb beancounter experiment i saw that trying bad
>>>>>captures *before* the remainder of the normal moves was a very clever idea and
>>>>>simply gave extra search depth.
>>>>>
>>>>>In move ordering from Fruit 2.1 the score assigned to bad captures is far higher
>>>>>than the score that can get assigned to history moves.
>>>>
>>>>Note that based on the author losing captures are searched last.
>>>>see http://www.talkchess.com/forums/1/message.html?457839
>>>>
>>>>There are 4 possibilities:
>>>>1)You understand fruit better than Fabien
>>>>2)Fabien made an error in the explanation
>>>>3)You did not understand fruit's code correctly.
>>>>4)I did not understand Fabien's post.
>>>>
>>>>I give the readers to decide which explanation they believe.
>>>
>>>I was waiting for you to bite in the bait.
>>>
>>>Because both explanations are true.
>>>
>>>What i find very simplistic minded from you is that the most important comments
>>>i made, namely that history pruning in the long run isn't going to work,
>>>provided you plan to work on your evaluation function, you completely ignore.
>>>
>>
>>history pruning works for fabien and Fruit has a good evaluation
>>function(otherwise it had no chance to get second place in WCCC inspite of using
>>one processor).
>
>Flawed reasoning. Maybe without the history pruning he would have become first ?
>Or maybe 10th. Point is that not every single thing in Fruit is perfect because
>he became second.
>All things together gave it that 2nd place.
>
>Tony

I will make my post clearer

I meant that the following claims are correct
1)history pruning works for fabien
2)Fruit has a good evaluation function(otherwise it had no chance to get second
place in WCCC inspite of using one processor).

Note that 1 is correct based on testing and it is clear that fruit without
history pruning is stronger.

I did not mean that the second place of fruit is a proof that history pruning
works for it but only that it proves that it has good evaluation function.

Uri



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