Author: Gregory Owett
Date: 08:02:23 10/30/05
Go up one level in this thread
On October 30, 2005 at 10:06:37, Peter Kasinski wrote: >On October 30, 2005 at 07:18:11, Gregory Owett wrote: > >>The v.UCI of Shredder 9 uses only one of two processors, while his twin brother, >>version CB, like all the native engines, benefits 100% from the processors. >>Thus the second is much more interesting under CB. I do not know if it is the >>same thing under other GUI. >> >>Gregory > >OK, let me try again. Of course I assumed you were talking about the Deep >version, otherwise support for the second (third, fourth..) CPU is not there. > >However - for the life of me I don't know how changing the GUI helps. >Single-threaded engine remains single-threaded. > >On the other hand, if you are using more than one engine under CB GUI thus >taking advantage of both CPUs (i.e. one per each engine) then the _exact_ >same thing is possible in Shredder GUI. Which was what I thought I was >answering to. > >PK I want to say simply, that on a dual core under CB, the native single-threaded engines, such as F8, H9, CT15, J9, Sh9, etc...(+ Sh8 UCI, Sh7.04 UCI !) use the 2 processors. All single-threaded UCI engines, which Sh9 UCI, use only one processor. Whether you charge one or two engines it is similar. If you make play 2 native eengines one against the other, obviously power off.
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