Author: Peter Kasinski
Date: 10:32:08 10/30/05
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On October 30, 2005 at 11:02:23, Gregory Owett wrote: >On October 30, 2005 at 10:06:37, Peter Kasinski wrote: > >>On October 30, 2005 at 07:18:11, Gregory Owett wrote: >> >>>The v.UCI of Shredder 9 uses only one of two processors, while his twin brother, >>>version CB, like all the native engines, benefits 100% from the processors. >>>Thus the second is much more interesting under CB. I do not know if it is the >>>same thing under other GUI. >>> >>>Gregory >> >>OK, let me try again. Of course I assumed you were talking about the Deep >>version, otherwise support for the second (third, fourth..) CPU is not there. >> >>However - for the life of me I don't know how changing the GUI helps. >>Single-threaded engine remains single-threaded. >> >>On the other hand, if you are using more than one engine under CB GUI thus >>taking advantage of both CPUs (i.e. one per each engine) then the _exact_ >>same thing is possible in Shredder GUI. Which was what I thought I was >>answering to. >> >>PK > >I want to say simply, that on a dual core under CB, the native single-threaded >engines, such as F8, H9, CT15, J9, Sh9, etc...(+ Sh8 UCI, Sh7.04 UCI !) use the >2 processors. I don't believe this is the case. Actually, I think this is simply impossible for single-threaded applications (engines). I suspect that Windows task manager is confused and reports incorrectly. PK >All single-threaded UCI engines, which Sh9 UCI, use only one >processor. > >Whether you charge one or two engines it is similar. If you make play 2 native >eengines one against the other, obviously power off.
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