Author: Robert Hyatt
Date: 09:55:08 11/05/05
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On November 05, 2005 at 08:47:34, Gregory Owett wrote: >When Crafty plays vs another engine, in adjustment "ponder=off", it is pondering >and the taskmrg indicates 99% to Crafty and 0% to the other. Even if its >adversary plays, the indicator gives him 50% and 50% to the other engine, >whereas Crafty should have 0%. Does it profit from the time of reflection of >the other engine? If not, why it does not release the processor? > >Gregory If you _truly_ have ponder=off, then when crafty is not thinking, it is not using the CPU. Unfortunately, some GUIs ignore what is in the crafty.rc/.craftyrc initialization file and set whatever options they want. For example, xboard/winboard likes the "easy/hard" option better and will set ponder=on or off depending on the command line option, overriding the crafty.rc/.craftyrc file. If your GUI has the ability to turn pondering off, do that...
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