Author: Bryan Hofmann
Date: 04:48:20 11/06/05
Go up one level in this thread
On November 06, 2005 at 07:29:56, Gregory Owett wrote: >On November 06, 2005 at 07:13:26, Bryan Hofmann wrote: > >>On November 05, 2005 at 08:47:34, Gregory Owett wrote: >> >>>When Crafty plays vs another engine, in adjustment "ponder=off", it is pondering >>>and the taskmrg indicates 99% to Crafty and 0% to the other. Even if its >>>adversary plays, the indicator gives him 50% and 50% to the other engine, >>>whereas Crafty should have 0%. Does it profit from the time of reflection of >>>the other engine? If not, why it does not release the processor? >>> >>>Gregory >> >>If you are using a version prior to 19.16 then you will see this behavior. In >>version prior to 19.16 Crafty does not release the parallel CPUs, even tho it is >>not using them (pondering/thinking). >> >> >>Bryan > >That explains all. I used the version 19.11 SE. >It is one of the best, isn't it? Is there a better according to you? > >Thanks. > >Gregory I just did some checking, version 19.16 and higher will terminate the additional threads only when the game has ended. It will still hold on to the additional threads during the game even though it is not think/pondering the move. So the issue described still exists in all SMP version of Crafty. Bryan
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