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Subject: Re: Computer accounts DO cause ratings inflation

Author: Mark Young

Date: 11:14:05 03/17/99

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On March 17, 1999 at 13:31:57, Robert Hyatt wrote:

>On March 17, 1999 at 08:56:49, Albert Silver wrote:
>
>>This whole story about Mark's account screwing up the ratings on Chess4u has
>>been somewhat interesting. No doubt a few will disagree. The reason is that NO
>>ONE except for Hyatt, though for different reasons, actually gave any credence
>>to this. Chess4u is right, but not about Mark. The accounts that inevitably
>>cause inflation are the ones that use more than one program or accounts where a
>>lot of testing is done. Suppose I have, as Mark did, Hiarcs 7 running on a
>>PII-450 and it gets an official rating of 2800. No problem as it is indeed
>>playing at that level and it's results correspond accordingly. Now suppose after
>>about 2 months, I see the latest version of GNU chess out. The author claims it
>>is vastly improved and should be playing much better, though no one knows just
>>how much. I decide to test it with my account. GNU chess is not a 2800 player,
>>but when testing starts it is playing with a 2800 rating. It gets trounced by
>>the super opposition and the rating drops until it stabilizes at around 2300. I
>>am not personally worried as after the testing is done, H7 will obviously regain
>>it's lost points. The problem is that 500 points were spread out in the pool and
>>they don't properly represent an increase in strength on the opponents' part.
>>When I get back, I don't go to 2800, but a bit higher as I am now playing the
>>same opponents, but with slightly higher ratings. If a program undergoes
>>testing, and experiences severe rating fluctuations while it is being tested,
>>then the same phenomenon takes place. Bob is obviously already aware of this as
>>his notes to his Crafty account on ICC state that opponents who clearly play him
>>ONLY when Crafty's rating is high but never when it is at a low, will be
>>'noplayed'.
>>
>>                                   Albert Silver
>
>
>This is a problem that the 'operators' often don't consider.  IE it is _really_
>unfair to have a 2300 rating with a 2800 program.  The other case is bad in that
>it is going to skew ratings, but this case is _really_ bad because anyone that
>plays that 2300 player will likely get crushed at a rate comparable to what
>would happen with a 2800 opponent.  And that causes some gross hard feelings.
>
>This was the point I was trying to make with Mark...

I understood your point, but it was not to the point in my case with Chess4You.
I only used 1 Program, I only Played 11 games, and I played the strongest
players in the ratings pool, and more then 1 player.

Mark Young


  We are in a _very_
>_fragile_ state right now.  Computers are already effectively banned from normal
>tournaments.


  It won't take a lot before they are banned from servers.  I think
>we have to be _very_ cautious or we are going to lose what has been the most
>remarkable development environment I have seen in 30 years of doing this.
>
>I think that if someone told me "Hey, don't match and kill low-rated programs"
>that I would simply "not match them, as asked."  (I don't match them anyway so
>this is actually moot).  But there are times to fight back, and times to turn
>the other cheek.  In light of the 'mood' concerning computers playing chess
>today, I think 'caution' is required.  Because once the servers start saying
>"OK, we've had enough of this rating manipulation stuff, enough complaings from
>titled players getting challenged by computers, enough of all of this, so say
>good-bye, computers, and get off this server."  And anybody that doesn't think
>that can/will happen is poorly informed and ought to look over the delegate's
>meeting discussions in old CL&R's and so forth.  I was _there_ for a couple,
>and in 1984 it was pretty obvious to me where computers were headed: _out_.
>And out we went.
>
>I cause some problems with Crafty, because my rating can fluctuate from 2700-
>nearly 3100.  And that is a wide swing.  I try to avoid putting 'garbage
>versions' on ICC/FICS/etc, but I do make mistakes.  Or hardware problems will
>kill it.  And that definitely causes problems.  Fortunately, since crafty is
>100% 'passive' and _never_ matches anyone unless they specifically ask me to
>do so, it doesn't generate complaints.  If you stick your hand in a blender,
>you really can't blame the blender manufacturer for what happens.  :)
>
>However, there have been _many_ manual operators that have been 'banned' from
>servers like ICC for various forms of 'abuse'.  I only hope we don't all get
>'class-banned' to avoid the headaches.



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