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Subject: Re: Crafty on dual core

Author: Bryan Hofmann

Date: 06:40:13 11/06/05

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On November 06, 2005 at 09:03:04, Andreas Guettinger wrote:

>On November 06, 2005 at 07:48:20, Bryan Hofmann wrote:
>
>>On November 06, 2005 at 07:29:56, Gregory Owett wrote:
>>
>>>On November 06, 2005 at 07:13:26, Bryan Hofmann wrote:
>>>
>>>>On November 05, 2005 at 08:47:34, Gregory Owett wrote:
>>>>
>>>>>When Crafty plays vs another engine, in adjustment "ponder=off", it is pondering
>>>>>and the taskmrg indicates 99% to Crafty and 0% to the other. Even if its
>>>>>adversary plays, the indicator gives him 50% and 50% to the other engine,
>>>>>whereas Crafty should have 0%.  Does it profit from the time of reflection of
>>>>>the other engine?  If not, why it does not release the processor?
>>>>>
>>>>>Gregory
>>>>
>>>>If you are using a version prior to 19.16 then you will see this behavior. In
>>>>version prior to 19.16 Crafty does not release the parallel CPUs, even tho it is
>>>>not using them (pondering/thinking).
>>>>
>>>>
>>>>Bryan
>>>
>>>That explains all. I used the version 19.11 SE.
>>>It is one of the best, isn't it?  Is there a better according to you?
>>>
>>>Thanks.
>>>
>>>Gregory
>>
>>
>>I just did some checking, version 19.16 and higher will terminate the additional
>>threads only when the game has ended. It will still hold on to the additional
>>threads during the game even though it is not think/pondering the move. So the
>>issue described still exists in all SMP version of Crafty.
>>
>>
>>Bryan
>
>I don't see the problem there. Crafty could hold 100 threads and still use 0% of
>CPU time. It dosen't need to release the threads when the opponent is thinking.
>
>regards
>Andy

If you have a dual core and wanted to run a match with with SMP engines with
pondering off it would be a issue. Crafty even with ponder off will keep CPUs 1
busy, only CPU 0 would be free for the other engine.


Bryan



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