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Subject: Re: DCCC 25th : a few comments from a Fruit's friend.

Author: Gian-Carlo Pascutto

Date: 07:16:01 11/13/05

Go up one level in this thread


On November 13, 2005 at 10:02:29, Uri Blass wrote:

>On November 13, 2005 at 09:51:00, Gian-Carlo Pascutto wrote:
>
>>On November 13, 2005 at 05:57:57, Ryan B. wrote:
>>
>>>I agree again, it does not take long to learn by reading Fruits eval code.  If
>>>people could read Zappas or Shredders eval functions we would have a better
>>>chance of beating them or tuning a program to beat them.
>>
>>I think this a complete misconception.
>>
>>If I would just have read Fruit's code, I would have concluded it to be a weak
>>program. Looking at the games would quickly show this to be wrong.
>>
>>You need games, not code.
>>
>>--
>>GCP
>
>The fact that you could get wrong conclusions only show that you had some wrong
>assumptions.

And what would the assumption be based on? Looking at the code.

>It does not show that it is impossible to learn from fruit.
>You may need games to know if a program is strong but you do not need games in
>order to learn from a program after you know that it is strong.

We are not talking about learning from a program. We are talking about finding
weaknesses.

--
GCP



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