Author: Roy Brunjes
Date: 14:00:10 11/14/05
Hi All, I want to take some time to develop personalities for Fruit 2.2.1. I know Fabien and company are already working on this and my efforts may ultimately amount to nothing of significance. That's OK with me. What I would like to pull together is a collection of GM games that exhibit the following characteristic: The game reaches a point where the player to move could either play move x or move y. Move x is a move that a stereotypical positional player would opt for in most cases. Move y is a more aggressive move that a more dynamic player or attacking player might play. Both moves are considered reasonable and it's more a matter of personal preference/style than anything else. My intent is to build a collection of these games/positions and then play around with Fruit 2.2.1 options to attempt to get a positional personality (okay, Fruit 2.2.1 is already largely in this camp IMHO) and an aggressive personality (without being stupidly aggressive). Anyone know of games/positions that might fit these criteria? I'm asking for a lot and it is in some ways vague, so I'm not sure what to expect in response, but you don't know until you ask. Roy
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