Author: Ómar Skúlason
Date: 02:06:51 11/15/05
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On November 15, 2005 at 01:55:47, Robert Hollay wrote: > It's nice to trying to make Fruit Open Source stronger, but one thing I miss >in Fruit is Personality settings. > There's a small number of engines with Personality settings (and they are >all Winboard engines) which can be installed under Arena. > My question is: is it a hard work to build in Personalities which could >be passed as an UCI parameter? It would be nice to have the strongest free >engine with adjustable strength from an Absolute novice to the Strongest GM, >and different playing styles ... and all this with one click in a combo box, >without bothering with tens of parameters! > I don't think there are more than a few people who has real chances against >Fruit when it plays with it's full strength. > I think that many users would appreciate this. > >Regards, Robert Hi all. First of all, I want to thank the authors for this engine; GambitFruit. I think they are 3, Fabien, Thomas and Ryan. Toga II and now GambitFruit are giving the name _clone_ a new meaning. They are not so terrible anymore. The idea of downgrading a strong engine is stupid if you did ask me. There are plenty of weeker engines around. And I want to ask Ryan about this new engine. Why this name? Do you aim for a gambit style? So, thanks again for this engine. It gave me much fun over the weekend. Ómar.
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