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Subject: Re: Computer accounts DO cause ratings inflation

Author: James B. Shearer

Date: 14:00:15 03/18/99

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On March 17, 1999 at 13:35:46, Robert Hyatt wrote:

>this is another interesting aspect.  The "K-factor" in the rating calculation
>was arrived at most likely by 'trial and error'.  IE it was tuned for tournament
>chess where you might play 5-10 games per month, and K has to be large enough to
>let your rating swing as much as it should.  But what if you play 100 games per
>day.  I'd almost think K should shrink _way_ down... ie as in the "glicko"
>rating system that is _much_ more stable.  IE what is the probability that
>Crafty is actually 200 points worse than yesterday, when _no_ changes have been
>made?  Very low.  Yet if I play an equal-rated player, my rating changes by
>+/- 16 after one game.  For a server, I believe this is _wrong_.

           I agree that the K factor on ICC introduces unnecessary noise into
the ratings.  However I suspect reducing it substantially would be unpopular
because players like to see a good streak move their rating significantly (even
if it is most likely just luck).  It would also reduce the maximum rating
difference at which the strong player has a chance to win points (unless ratings
were made noninteger or figured probabilistically) which would also be bad as it
would discourage stronger players from playing weaker players.
           Different K factors for active and less active players is another
possibility but this would mean rating points are no longer conserved which
could introduce its own problems.
                               James B. Shearer



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