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Subject: Re: GambitFruit 1.0b2 : 170 games

Author: Roger Brown

Date: 05:44:56 11/15/05

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>I am afaraid that it may mean that if Fabien does not hurry to release an update
>of better fruit then less people are not going to buy fruit.
>
>Commercial Fruit needs to have playing strength advantage relative to
>free alternatives.
>
>Uri


Hello Uri,

I have no idea why you should be afraid but let us use rational discussion.

On the basis of 50 or 100 games at 1 minute plus 1 second would you think that
Shredder or Fritz or Fruit should start making changes to compete?

At that time control is it really playing strength that is being tested?

Finally, it needs a large number of games against an array of different
opponents to come to any guesses as to strength.


Later.

Ps.  The free versus commercial argument is a good one but I am surprised that
you state it as though it was new.  For 99% of the members of this Forum, Crafty
is way too strong already.  Commercial products do not thrive purely on engine
strength.  In that event, Chessmaster would never be the outrageous best seller
thatit is.

The free stuff is awesome.  I believe the commercials have already discovered
that.

Ps. 2  Please do not misunderstand.  You can test at whatever timecontrol you
desire.  Just be selective about the conclusions you derive from the results.



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