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Subject: Re: test position : N for linked passed pawns

Author: Bernhard Bauer

Date: 02:32:08 11/16/05

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On November 15, 2005 at 17:36:37, Dieter Buerssner wrote:

>On November 15, 2005 at 07:55:38, Bernhard Bauer wrote:
>
>>On November 14, 2005 at 11:25:28, Vincent Lejeune wrote:
>>
>>>[d]6k1/1p1r1pp1/3p3p/NP1Pp1n1/P3P2n/8/5K1P/4RB2 w - - 0 34
>>>
>>>Nxb7!
>>>
>>>[Event "?"]
>>>[Site "?"]
>>>[Date "2005.11.06"]
>>>[Round "3.8"]
>>>[White "x"]
>>>[Black "y"]
>>>[Result "*"]
>>>[SetUp "1"]
>>>[FEN "6k1/1p1r1pp1/3p3p/NP1Pp1n1/P3P2n/8/5K1P/4RB2 w - - 0 34"]
>>>[PlyCount "13"]
>>>
>>>34. Nxb7 Rxb7 35. a5 Rc7 36. b6 Rc2+ 37. Re2 Nxe4+ 38. Kg1 Nf3+ 39. Kh1 Rc1 40.
>>>Rxe4 *
>>
>>Thank you for posting this position.
>>For a human it is easy to see that the white a and b pawns are strong. So I
>>changed the PastPawn parameter in Gambitfruit from 100 to 150.
>>Nxb7 is found in 8 sec, however the engine switches to Nc6, which may be a good
>>move too. Changing the the PastPawn parameter to a greater value will result in
>>finding Nxb7 very early and give a good score too.
>
>I suspect, that Gambitfruit changed in this manner will not be able to win this
>position (with not too much time against good defence).

With my settings it took 1:08:23 h to find Nxb7. I don't know how much PP=150
really is, because PP is in the range 0<PP<400. May be your right.
Here is some analysis running on a AMD XP 1800 MHz.

GambitFruit1.0-Beta2:
  8/18	00:00	     177.526	0	-1,06	Bf1d3 g7g6 Kf2g3 Nh4f3 Re1e3 Nf3d4
  9/21	00:00	     369.833	0	-1,01	Bf1d3 Nh4g6 Bd3f1 f7f5 e4xf5 Ng6e7
 10/25	00:01	     860.203	0	-1,10	Bf1d3 Ng5h3+ Kf2g3 Nh3f4 Bd3b1 Rd7c7
 11/28	00:02	   1.414.158	0	-1,27	Bf1d3 Ng5h3+ Kf2g3 Nh3f4 Bd3f1 g7g5
 12/31	00:04	   2.694.023	0	-1,33	Bf1d3 Ng5h3+ Kf2g3 Nh3f4 Bd3b1 Rd7c7
 12/32	00:08	   5.466.734	708.571	-1,11	Na5xb7 Rd7xb7 a4a5 Rb7c7 a5a6 Rc7c2+
 13/32	00:11	   7.800.592	707.273	-0,62	Na5xb7 Rd7xb7 a4a5 f7f5 e4xf5 Rb7f7
 14/34	00:19	  13.157.293	707.222	-0,71	Na5xb7 Rd7xb7 a4a5 Rb7c7 a5a6 Rc7c2+
 15/42	00:39	  24.920.938	633.816	-0,89	Na5xb7 Rd7xb7 a4a5 Rb7c7 a5a6 Rc7c2+
 15/42	02:14	  82.720.696	615.380	-0,70	Na5c6 Nh4f3 Re1e3 Nf3xh2 Bf1e2 f7f5
 16/42	03:27	 127.588.705	615.204	-0,43	Na5c6 Nh4f3 Re1e3 Nf3xh2 Bf1e2 f7f5
 17/43	06:23	 232.425.092	606.380	-0,11	Na5c6 f7f5 e4xf5 Rd7f7 a4a5 Nh4xf5
 18/54	12:06	 448.637.189	617.694	 0,00	Na5c6 f7f5 e4xf5 Rd7f7 a4a5 Rf7xf5+
 19/54	18:17	 691.346.718	630.026	 0,00	Na5c6 f7f5 e4xf5 Rd7f7 a4a5 Rf7xf5+
 20/54	34:20	1.297.094.528	629.624	 0,00	Na5c6 f7f5 e4xf5 Rd7f7 a4a5 Rf7xf5+
 20/57	1:08:23	2.627.405.875	640.312	+1,16	Na5xb7 Rd7xb7 a4a5 Rb7c7 a5a6 f7f5
>
>A couple of years ago, I made a similar change to Yace for one test position,
>where an outside passed pawn would win the game. Yace had no problem to find the
>correct move, and create that passed pawn. But it behaved very emberrassing. To
>win, that passed pawn had to be given up later. But because of the high bonus,
>Yace wanted to keep it ...
>
>>[D]8/pR4pk/1b6/2p5/N1p5/8/PP1r2PP/6K1/ b
>
>I had tested this position rather often (the position was also discussed here
>now and then). Some years ago, it seemed very difficult. I guess, with modern
>hardware, many engines will solve it convincingly in short time.
>
Years ago Crafty was very good at this position, better than Rebel. However, now
Crafty behaves poor for this position and some other engines need quite a lot of
time to find it. So it is not useless to test engines with well known positions
again and again.
Kind regards
Bernhard

>Regards,
>Dieter



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