Author: Dagh Nielsen
Date: 02:44:59 11/18/05
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On November 18, 2005 at 02:51:36, Billy Fuller wrote: >Hello all, Iam new here and was wondering if I could get any help with making a >good .. no..Great book to use on playchees? I have played around with CB9 and >made oh... lol 100+ books now , but Iam having difficulty editing the lines >ect.. any tips,tricks or sound advice would go along way! Thaxs much! Regarding editing lines: I have Chessbase 7, but there I can't change color coding or instantly add moves manually (by simply making them on the board), so I use Fritz 8 instead, as I can do both there. Can you do these two things in Chessbase 9? I generally color moves intended to be played green, and uncolor moves that I find inferior. In the start of the book, when there are heavy move stats determining playing rates of moves, I color moves red to avoid playing them (I have heard there may be a problem with this method, as the program maybe sometimes re-color them blue, but I have not noticed this myself). Then I make sure to check the "use tournament book" option, otherwise I am not sure the program will play the green moves (if they have bad score weight, it will try out an uncolored move instead, but I will not let the play be decided by insufficient statistics). This is how I manually edit a book, analysing a lot by adding moves to the tree, and then decide on moves and color them green (or actually, uncolor inferior alternatives, as new moves added manually are sadly always green by default). If you want the program to avoid following a "game" which is uncolored (because usually or often such games will represent play inferior to just engine calculations), you can set the "minimum games" up, I have set it to 1000 (the max) myself. The remaining question is how to start, you can load a lot of games into an empty tree and take it from there, or you can start with another book and adjust that one by adding lines you like. I think one generally good advice for making a successful book is not to enter explosive or tricky variations unless you have thoroughly prepared your book in those lines, otherwise your engine will often go straight into positions losing by force. Method of work: going through played games and see if the engine had a problem out of book, and trying to solve it one way or another (adding more moves to avoid bad continuations, og giving up the variation all together). I would think that one can only go so far by relying solely on move weights and move stats. Taking a book to the next level requires continuously adding further analysis yourself, in my experience. Regards, Dagh Nielsen
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