Author: A. Steen
Date: 00:17:15 11/21/05
Go up one level in this thread
On November 21, 2005 at 03:05:16, Tord Romstad wrote: :: everything else agreed with :: >In my >opinion, a better way to use EGTBs would be to use them as an oracle >when implementing endgame evaluation rules. We could analyse all >the positions in an EGTB and try to find general rules and patterns >which enable us to classify the majority of positions as won, drawn >or lost without consulting the EGTB. I have spent years doing this. :( Except for the simple cases, where algorithms already produce good results and make nearly optimal moves (without much shuffling), it is just too hard. Maybe some neural network type of work might yield something. As an extreme case, what pattern can we hope to find in the useful parts of KRRNKRR or KRBNKRB, in what appear to be just shufflings? Caissa is very beautiful but to see her bare is not within the power of the human mind, IMO, or any algorithm we can conceive. >With some luck, the principles >we discover can be applied to a wider range of endgames. It could >even turn out that they can be formulated in a way understandable >to human players, and help us all to improve our understanding of >the endgame. > >Tord I wish you are true but all my experiences suggest the hope is very optimistic in all but the known cases. :) Best, A.S.
This page took 0 seconds to execute
Last modified: Thu, 15 Apr 21 08:11:13 -0700
Current Computer Chess Club Forums at Talkchess. This site by Sean Mintz.