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Subject: Re: A new potential project in evolutionary computation

Author: Zappa

Date: 08:59:33 11/22/05

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On November 22, 2005 at 11:32:53, Andrew Wagner wrote:

>Two points:
>1.) What I'm suggesting is quite different from tuning evaluation parameters.
>What I'm trying to get at is the algorithms, structures, and heuristics
>themselves.
>2.) I'm quite leery of tuning an engine only against itself. Simply put, the
>goal of an engine is not to beat itself, but others, so that's what it should be
>trained to do. I doubt I'll have trouble finding sufficiently weak predators to
>start with.
>
>Thanks for the input.

Well, I doubt things will be so easy.  I mean, suppose the difference bitboards
and 0x88 is 10% in speed.  That equates to say 5 elo.  You need 1000 games just
to measure such a change.

I also read a paper on using genetic algorithms to train chess material values,
and they also needed thousands of games IIRC (and that for changes with a fairly
big impact).

Don't listen to me, though.  If everyone followed the conventional wisdom,
nothing interesting would get done.

anthony



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