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Subject: Do you have a nickname into playchess Steen.?

Author: Pablo Ignacio Restrepo

Date: 06:19:52 11/24/05

Go up one level in this thread


A. Steen.
Hello. Do you have a nickname into playchess Steen. ? I would like to study
yours games.
Thanks in advance,
Pablo


On November 24, 2005 at 08:54:54, A. Steen wrote:

>To the insolent trolls and abusive patzers - please first read:
>http://www.talkchess.com/forums/1/message.html?464028
>before flaming, thanks.  There, I was specifically requested by two members to
>post at least one game.
>
>We are all patzers at chess.  Just look at the optimal moves in the recently
>calculated 7-man tablebases, see how incomprehensible they are and how hard it
>is to differentiate between the winning, drawing and losing moves, and be
>humble. Just like me.
>
>The purpose of agreeing to Graham's request is to show how easy it is to beat
>Fruit.  It walks punch drunk into losses in ways the Chessbase top engines do
>not.  Even though it beats those same engines in head-to-head play!
>
>I choose an exciting-looking (only in looks!) game from a controversial start,
>to make it interesting for many readers. I was playing when in a relaxed,
>confident frame of mind, and the annotations are similarly light-hearted.
>
>Another factor influencing my selection of this game is that there are one or
>two disturbing aspects to Fruit's play in this game, which may be of assistance
>to the developer team to identify.
>
>Thirdly, the whole thing was quite easy for me to play, as my attack almost
>played itself some of the time, and the tightrope was easy to discern when it
>was there.  I still had quite a lot of time on the clock at the end of the game.
>This illustrates my motif - Fruit is much weaker against reasonable humans than
>it is against other engines.   Most players here should be able to find most or
>all of my moves, and so should most chess engines (but then why don't these
>engines score better against Fruit?).
>
>Fourthly, given the above the game is certainly no showcase for my abilities.
>So I cannot be again accused by the trolls of boasting or whatever.
>
>Fifthly, the game illustrates how one can boldly play against the "best"
>computers, rather than indulge in "Father's" abusive shufflings and seek closed
>positions.
>
>Below is the whole game, but please scroll down for some light illustrated
>commentary, aimed at the 1500-rated player.  As every one of my chessic
>_critics_ on this board have demonstrated no more understanding than that of a
>1500-player (if anything, I am being a little too generous here), that is an
>appropriate level.  Also, as this is not a deep game by any means - there being
>few strategic concepts within it - such a light dusting isn't inappropriate.
>
>Lastly, since I would normally never comment on such a casual game, hopefully my
>style of commentary won't reveal too much about who I might or might not be.
>
>[Event "Event"]
>[Date "2005.11.??"]
>[Round "1"]
>[White "A. Steen"]
>[Black "Fruit 2.2.1"]
>[Result "1-0"]
>[PlyCount "171"]
>[TimeControl "900"]
>
>1. e4 Nc6 2. f4 Nf6 3. e5 Nd5 4. d4 d6 5. c4 Nb6 6. d5 Nb4 7. a3 Na6 8. Nf3 g6
>9. Nc3 Bg7 10. b4 Bg4 11. c5 dxe5 12. Qb3 Bxf3 13. gxf3 Nxd5 14. Qxd5 e4 15.
>Bb5+ c6 16. Bxc6+ bxc6 17. Qxc6+ Kf8 18. Bb2 Nxc5 19. Qxc5 Qd3 20. Na4 Bxb2 21.
>Nxb2 Qxf3 22. Rf1 Qh3 23. Qd4 Rg8 24. Nc4 g5 25. Ra2 Rc8 26. Re2 a5 27. Qxe4
>Qc3+ 28. Nd2 Qc1+ 29. Kf2 Qc7 30. Nb3 gxf4 31. Nc5 Rg6 32. Ke1 axb4 33. axb4 Re8
>34. Qe5 Qxe5 35. Nd7+ Kg7 36. Nxe5 Rf6 37. Re4 Ra8 38. Rexf4 Rxf4 39. Rxf4 f6
>40. Nc6 e5 41. Rg4+ Kh6 42. b5 Ra1+ 43. Ke2 Ra2+ 44. Ke3 Ra3+ 45. Ke4 Rb3 46.
>Na7 Kh5 47. Rg3 Rb2 48. Kf5 Rf2+ 49. Ke6 Rb2 50. Rg7 e4 51. Kf5 Kh6 52. Rg3 Rxh2
>53. Rb3 e3 54. Rxe3 Rf2+ 55. Ke6 Kg5 56. Rb3 Re2+ 57. Kd7 Rd2+ 58. Kc8 Rd6 59.
>Nc6 f5 60. Kc7 Rf6 61. b6 Rf7+ 62. Kd8 h5 63. b7 h4 64. b8=Q Rf8+ 65. Ke7 Rxb8
>66. Rxb8 Kf4 67. Kf6 h3 68. Rh8 Kg3 69. Nd4 f4 70. Ne2+ Kf3 71. Nxf4 Kxf4 72.
>Rxh3 Ke4 73. Rh4+ Ke3 74. Kf5 Kd3 75. Ke5 Ke2 76. Kd4 Kf3 77. Kd3 Kg3 78. Ra4
>Kf3 79. Kd2 Kf2 80. Ra3 Kg1 81. Rf3 Kh1 82. Ke2 Kg2 83. Ra3 Kg1 84. Kf3 Kh1 85.
>Kg3 Kg1 86. Ra1# 1-0
>
>Settings for Fruit 2.2.1
>Pondering: ON, of course.
>Book: Fruit_ASv3.ctg, which I am told is the best one for Fruit 2.2.x.  Learning
>had been on and I had previously been trying to persuade the computer to play
>Alekhine's Defence, which it would not.  It prefers 1. .. N-c6 to 1. .. N-f6,
>which is noteworthy. Of course, I take it out of book as soon as possible so all
>that is moot. :)
>CPU: Intel running at 3.8GHz, more RAM than you would imagine
>Hash Table: 1024 Mb
>TableBases: About 300 Gb
>Engine Parameters: All standard, and "OwnBook" ticked and present
>Other settings: Resign OFF.
>I could not see Fruit's evaluation or the bar graph, of course. And I did not
>takeback any of my moves.
>
>
>1. e4 Nc6 2. f4 Nf6 3. e5 Nd5 4. d4
>
>[D]r1bqkb1r/pppppppp/2n5/3nP3/3P1P2/8/PPP3PP/RNBQKBNR b KQkq d3 0 4
>
>At this point Fruit shocked me by playing 4. .. g5, which is not a sensible
>move. Maybe this was a bug or a result of something that was in the hash.  I
>switched on the appropriate pane, used takeback and pressed "+" to get MV mode,
>and made Fruit play its second choice here, 4. .. d6.  Given more time, Fruit
>switches to 4. .. e6, which is sound.  It is a little disturbing that the weaker
>moves were considered.  I am doing Fruit a favour by not holding it to 4. .. g5,
>or the game would have been Short Shrift. :)
>
>d6 5. c4 Nb6 6. d5 Nb4 7. a3 Na6
>
>[D]r1bqkb1r/ppp1pppp/nn1p4/3PP3/2P2P2/P7/1P4PP/RNBQKBNR w KQkq - 0 8
>
>I consider this position winning for white.
>
>** THE POINT IS, AGAINST FRITZ 9 OR SHREDDER 9.1 UCI I WOULD HAVE HAD TO FIGHT
>FOR THE WIN FROM HERE ONWARDS.  FRUIT IS JUST TOO DECENT AND HONEST! :)
>
>8. Nf3 g6 9. Nc3 Bg7
>
>[D]r1bqk2r/ppp1ppbp/nn1p2p1/3PP3/2P2P2/P1N2N2/1P4PP/R1BQKB1R w KQkq - 0 10
>
>I choose the most violent of the many alternatives here.
>
>10. b4 Bg4 11. c5 dxe5 12. Qb3 Bxf3 13. gxf3
>
>[D]r2qk2r/ppp1ppbp/nn4p1/2PPp3/1P3P2/PQN2P2/7P/R1B1KB1R b KQkq - 0 13
>
>If 13. .. N-d7, 14. c6  1-0
>If 13. .. N-c8, 14. B-b5+  1-0
>I know you saw those :)
>
>13. .. Nxd5! 14. Qxd5
>
>[D]r2qk2r/ppp1ppbp/n5p1/2PQp3/1P3P2/P1N2P2/7P/R1B1KB1R b KQkq - 0 14
>
>Here I was expecting 14. .. exf, at which point I would have traded queens and
>gone for an easy endgame win.  Fruit's move (14. .. e4) is probably an
>improvement.  Investigating the position after the game, Fruit expected 14. ..
>e4 to be answered by 15. Q-d2 (weird!), which shows it has no understanding of
>the dynamical potentialities of the position.
>
>14. .. e4
>
>Hereafter, I am seduced into attacking as wildly as I felt I could.  Perhaps
>Fruit is a psychologist.
>
>[D]r2qk2r/ppp1ppbp/n5p1/2PQ4/1P2pP2/P1N2P2/7P/R1B1KB1R w KQkq - 0 15
>
>I hope you can find my move here.  However much time Fruit seems to be given in
>post-mortem analysis, it does not find it for white (it oscillates from 15. Q-d2
>to 15. Qxd8+).
>
>15. Bb5+
>
>I would have thought this move was totally obvious.
>
>15. .. c6 16. Bxc6+
>
>[D]r2qk2r/pp2ppbp/n1B3p1/2PQ4/1P2pP2/P1N2P2/7P/R1B1K2R b KQkq - 0 16
>
>Here I expected 16. .. K-f8, against which 17. B-b2 is forced.  I have no idea
>whether 16. .. K-f8 is better than the move Fruit played, which was to grab the
>bishop.  Fruit's king safety algorithm or weighting may need review.
>
>16. .. bxc6 17. Qxc6+ Kf8
>
>[D]r2q1k1r/p3ppbp/n1Q3p1/2P5/1P2pP2/P1N2P2/7P/R1B1K2R w KQ - 0 18
>
>Of course I cannot touch the black knight.
>
>18. Bb2
>
>[D]r2q1k1r/p3ppbp/n1Q3p1/2P5/1P2pP2/P1N2P2/1B5P/R3K2R b KQ - 0 18
>
>What black now did really woke me up.  I had missed this entirely, and was
>expecting 18. .. exf, which pawn I would doubtless pick up in due course along a
>comfortable cruise to a win, view to a kill, etc.
>
>18. .. Nxc5!
>
>[D]r2q1k1r/p3ppbp/2Q3p1/2n5/1P2pP2/P1N2P2/1B5P/R3K2R w KQ - 0 19
>
>To decline the sac would cost me the game.  The point of black's move is to
>deflect my Q from the long diagonal, where it paralyses black, and to gain
>dynamical counterchances.  Unfortunately for black, my moves are easy to find.
>
>19. Qxc5 Qd3
>
>[D]r4k1r/p3ppbp/6p1/2Q5/1P2pP2/P1Nq1P2/1B5P/R3K2R w KQ - 0 20
>
>Post-mortem analysis reveals that Fruit expected 20. R-d1 or 20. N-d1 here (I
>cannot tell which), and spent its ponder time analysing what followed one of
>those.  This is the only move I spent more than a few seconds on, certainly
>considering both those moves and 20. N-d5?, which might have been my choice
>against a weak non-computer opponent and just for the hell of it.
>
>At the end it was a toss-up between 20. N-d1 and what I played, and it would
>have made no difference which one I chose.
>
>20. Na4 Bxb2 21. Nxb2 Qxf3 22. Rf1 Qh3 23. Qd4
>
>[D]r4k1r/p3pp1p/6p1/8/1P1QpP2/P6q/1N5P/R3KR2 b Q - 0 23
>
>WQ is boss-lady. :)
>
>23. .. Rg8 24. Nc4
>
>[D]r4kr1/p3p2p/6p1/5p2/1PNQpP2/P6q/7P/R3KR2 w Q f6 0 25
>
>Here I expected Fruit to play 24. .. f5 to hold the pawn, giving me time to
>activate my rooks, eject the black queen and advance my Q-side pawn majority,
>get an isolated passed pawn (probably on the b-file) and the rest blindfold.
>
>Fruit, however, found something a little more interesting and probably better,
>though it is all academic.
>
>24. .. g5 25. Ra2 Rc8
>
>[D]r4kr1/p3p2p/6p1/5p2/1PNQpP2/P6q/7P/R3KR2 w Q f6 0 25
>
>It is utterly obvious to state that if white were to blunder here with 26.
>Qxa7??, Black would win with 26. .. Rxc4 picking up the hanging knight. What is
>a little less obvious is that black's attack would be absolutely overwhelming,
>and white must then sacrifice his queen in the next couple of moves to avoid
>checkmate (I've just checked this by computer).
>
>26. Re2 a5
>
>[D]2r2kr1/4pp1p/8/p5p1/1PNQpP2/P6q/4R2P/4KR2 w - a6 0 27
>
>On post-mortem, Fruit insists here that PxRP is best for white, which is
>ridiculous.
>
>27. Qxe4 Qc3+ 28. Nd2 Qc1+ 29. Kf2 Qc7 30. Nb3 gxf4 31. Nc5 Rg6
>
>[D]2r2k2/2q1pp1p/6r1/p1N5/1P2Qp2/P7/4RK1P/5R2 w - - 0 32
>
>At this point I momentarily and irrationally decided to kill the f4 pawn (on the
>grounds that it might later give black something to help him with a perpetual?)
>
>Of course, correct was 32. Q-e5 forcing the exchange of queems; I never even saw
>it until a few moves later.  Black should not have permitted a Q exchange, but
>that's a common computer failing in lost endgames.  Once the Qs are out, all
>chances of counterplay disappear.
>
>32. Ke1 axb4 33. axb4 Re8 34. Qe5 Qxe5 35. Nd7+
>
>[D]4rk2/3Npp1p/6r1/4q3/1P3p2/8/4R2P/4KR2 b - - 0 35
>
>The game is now totally over, but my cruel no-resign setting gave me the
>satisfaction of checkmating Fruit. No more annotation is needed from this move
>onwards, and I concede in advance that I am certain I fouled up in the endgame
>and could have mated Fruit 10 moves earlier. :)
>
>32. .. Kg7 36. Nxe5 Rf6 37. Re4 Ra8 38. Rexf4 Rxf4 39. Rxf4 f6 40. Nc6 e5 41.
>Rg4+ Kh6 42. b5 Ra1+ 43. Ke2 Ra2+ 44. Ke3 Ra3+ 45. Ke4 Rb3 46. Na7 Kh5 47. Rg3
>Rb2 48. Kf5 Rf2+ 49. Ke6 Rb2 50. Rg7 e4 51. Kf5 Kh6 52. Rg3 Rxh2 53. Rb3 e3 54.
>Rxe3 Rf2+ 55. Ke6 Kg5 56. Rb3 Re2+ 57. Kd7 Rd2+ 58. Kc8 Rd6 59. Nc6 f5 60. Kc7
>Rf6 61. b6 Rf7+ 62. Kd8 h5 63. b7 h4 64. b8=Q Rf8+ 65. Ke7 Rxb8 66. Rxb8 Kf4 67.
>Kf6 h3 68. Rh8 Kg3 69. Nd4 f4 70. Ne2+ Kf3 71. Nxf4 Kxf4 72. Rxh3 Ke4 73. Rh4+
>Ke3 74. Kf5 Kd3 75. Ke5 Ke2 76. Kd4 Kf3 77. Kd3 Kg3 78. Ra4 Kf3 79. Kd2 Kf2 80.
>Ra3 Kg1 81. Rf3 Kh1 82. Ke2 Kg2 83. Ra3 Kg1 84. Kf3 Kh1 85. Kg3 Kg1 86. Ra1
>checkmate.
>
>1-0, and almost a suicide-chess game by Fruit.  I am confident you, with or
>without your engines, will find and agree with all or most of my moves.  Fruit
>put no Laskeresque poison into the waters, ever.
>
>
>Best,
>
>A.S.



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