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Subject: Re: HD of Year 2010 and Openings, Midlegames and Endgames.

Author: Robert Hyatt

Date: 05:14:06 03/22/99

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On March 21, 1999 at 15:38:29, Mark Young wrote:

>On March 21, 1999 at 15:15:34, Paulo Soares wrote:
>
>>On March 21, 1999 at 14:03:18, Robert Hyatt wrote:
>>
>>>On March 21, 1999 at 13:15:23, Paulo Soares wrote:
>>>
>>>>    In 1989 the HD approximately had a capacity of storage of 30 Mb.
>>>>Today they have approximately 8Gyb, or either, approximately 250x more
>>>>capacity of storage of data.  In year 2010:
>>>>	8*250=2Terabytes
>>>>This not  influence in Ed' tournamant(computerxcomputer) but
>>>>what the influence in computer x humans games in the openings,
>>>>endgames(tablebases) and midlegames?
>>>>
>>>>Best regards,
>>>>Paulo Soares,from Brazil.
>>>
>>>
>>>things haven't improved _that_ much.  In 1985 we bought a machine with a
>>>couple of 1 gig disks.  On the PC platform (IDE) I bought a Toshiba Notebook
>>>in 1986 with a 40 mb disk, and had SCSI been available back then (on a PC)
>>>they could have had 1 gig disks...
>>>
>>>Today's disks are at 50 gigs max.  with 20-30 gigs being pretty common (I just
>>>bought a 17 gig disk for 300 bucks at Comp USA (IDE)).  So in 10 years we have
>>>increased by maybe a factor of 50, which is more realistic...
>>
>>
>>Robert,
>>	Then we will have HDs with approach capacity
>>of 50x20=1Terabyte.  You know much about the endgames
>>tablebases, what you find that would happen? 7 pieces,
>>9 pieces, in the endgames tablebases?
>>
>>Best regards,
>>Paulo Soares
>
>I'm not an EGTB expert, but I see how much space it takes jumping from just 4 to
>5 pieces tables. That make me think even with a Terabyte drive, 7 and for sure 9
>pieces tables will still be out of reach. Bob, with todays fastest super
>computer. How long would to take to make a 9 pieces EGTB? Any Idea.


yes, and I don't want to think about it.  :)

IE figure a week to do krpkr + promotions.  the 6 piece files are 64 times
bigger, but _far_ bigger in terms of time, because we have to iterate for
each mate-in-N.  And no one knows what kind of mate-in-N thing we might see
with 6 or 7 piece files.  On a good supercomputer, Lewis Stiller did a few
6 piece endings, but they were pawnless I think, which reduces the mate-in-N
distance to something close to manageable.  But a real 6 piece file with one
(or more) pawns might take a year at present, and need a _huge_ amount of real
memory to prevent that from paging into 10 years.

We're a ways away...



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