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Subject: Mate in 19 - Toga thoughts

Author: Mig Greengard

Date: 01:00:30 12/01/05


3n3k/bp3pp1/8/8/R1Q2R2/6p1/B2p1PP1/q1rn2K1 w - - 0 1

Plokhodnikov, 1971

Was somewhat surprised to find that most engines need a while to solve this
puzzle since every move is a check. More than a minute, over five minutes in
some cases. I think Toga II 1.1 was the fastest, solving it on my Athlon 64 3800
in around 40 seconds. (The original composition was given as mate in 21, but the
comps find a faster way.)

I'm not an unreserved fan of this engine yet, but it is intriguing and well
worth a look beyond its scores against other programs (yes, there is such a
thing). It certainly doesn't seem worse than the other top programs. Since 99%
of my program usage is as an analytical assistant for GM games for reports and
newsletters, I mostly want fast tactics as I favor my own positional eval. In
this I don't find Toga better than Junior 9, inferior in most cases when it
comes to suggesting interesting tactical lines, Junior's specialty.

It is quite good in endgames for an engine despite apparently not accessing EGTB
in the search. Does its cousin Fruit 2.2 do this? Probably not particularly
relevant in play but it's essential for better endgame analysis. (e.g.
Minasian-van Wely from the first round in the FIDE World Cup the other day. Toga
has no idea that endgame is totally drawn, even when it's down to bishops.)

Like many players I know, I have my own informal test suite I use to evaluate
both new programs and new hardware. They are mostly games I have annotated
deeply (and/or have been so annotated by others) and know very well, and it's
useful to see if new engines find the best moves or see the value of certain
paradoxical ideas. And also how long it takes, of course, since speed is of the
essence in a working environment. I've found the latest editions of Kasparov's
"My Great Predecessors" books handy for this because he and his team also
thoroughly computer-check lines. (Famously not so well in Vol. 1.) This avoids
annoying refutations and Garry is also more interested in pointing out good
moves that aren't just flashy tactics a computer finds instantly. A good test
suite can be made just by thumbing through the books and looking for exclam
moves.

What are the most highly recommended positional test suites in circulation, btw?



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