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Subject: Re: Opening books and computer programs -- some thoughts

Author: James Robertson

Date: 13:01:32 03/23/99

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On March 23, 1999 at 15:35:59, Dann Corbit wrote:

>I see a few problems with current opening books -- not for people but for
>computers only.
>
>Quite likely, a GM will play an opening for strategic reasons.  He may even toss
>a piece to gain mobility or something of that nature.  For a human GM, such a
>choice is sound.  For computers, most of the time it will not be sound.  The
>reason is that the computers do not see 20 moves down the road at all.  So the
>sacrifice just reduces their ability to take more tactical snacks on the way to
>the accidental giant meal called checkmate.  When the computer falls out of
>book, it is a poor, bewildered bunny.  It has the right position on the board,
>but the payoff is so distant, it does not know how to benefit.
>
>So there are proven sound openings that are simply not good for computers.
>We'll call them [TOODEEPS] {or maybe [TOODIEPS] after Vincent. ;-)}
>
>There are also buggy openings with deeply hidden tactical snares that people do
>not tend to see.  Computers are always looking for the poor baby sheep that
>wanders from the herd just one false step.  We'll call them [TRAPDOORS].
>
>So we have these trap doors and too deep openings collected into our chess
>opening books.  We are skipping happily along in our opening book and smiling
>about all the time we are saving, and then a door gets slammed in our face.
>
>So what to do about it?
>First we have to identify them.  One way to do that is play a lot of games
>against very good opposition.  Unfortunately, that way is not very systematic
>and it also means that you lose those games in the process.
>
>Another way is a systematic scanning using some project like C.A.P.
>
>I imagine that there are other ways.  Stangely, I don't think having a GM look
>over the openings is a solution.  The strategically sound things he lets pass
>may stumble a computer.
>
>Once we found them, what do we do about it?
>One thing we could do is just remove them.
>Another thing is to include the correct trajectory as supplied by a computer on
>long time controls or a GM.
>For the trap doors, we might search for a refutation at long time controls.  If
>GM's do play them again and again, a refutation may exist.
>
>Opinions?  Refutations?  Flabberghasted, shrieks of annoyance?

This reminds me of the poetry on your ftp site (I enjoyed both). :)

I am on the lookout for pgn files between top GM's to make my program's book out
of. It can't be too big (I have to send it over email to people) so I can't
download say, 300,000 Fried Liver Attack games. I downloaded Hotties.pgn, and it
was nice. Do you have any other pgn files like it?

James



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